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Hierarchical-Task-Network-Unity-3D / Assets / Scripts / Environment / GrassPointsData.cs
using UnityEngine;
using System.Collections.Generic;

[CreateAssetMenu(fileName = "GrassPointsData", menuName = "Grass/GrassPointsData")]
public class GrassPointsData : ScriptableObject
{
    public List<Vector2> points = new List<Vector2>();
}