using UnityEngine; public class IsCostumerInTheQueue : Condition { public IsCostumerInTheQueue() : base("Is Customer on the Queue"){ } public override bool IsConditionMet(HTNPlanner planner) { //Get the payment are PaymentArea paymentArea = planner.WorldState.Get<PaymentArea>("PaymentArea"); //Cast Customer customer = planner.Agent as Customer; //Checks if the cast fails if (customer == null) { Debug.LogError("Cast Failed!"); return false; } if (paymentArea != null) return paymentArea.FindCustomer(customer); Debug.LogError($"{nameof(PaymentArea)} is Null!"); return false; } }