using UnityEngine; public class GoToLocation : PrimitiveTask { private Vector3 location; // ================== CONSTRUCTOR ================== public GoToLocation(Vector3 location) => this.location = location; // ================== TASK ACTION ================== //Sets a destination to the Agent public override void Execute(HTNPlanner planner) { if (!hasRun) { planner.Agent.NavMeshAgent.destination = location; hasRun = true; } } // Optional convenience method public static PrimitiveTaskBuilder Create(Vector3 location) => PrimitiveTaskBuilder.For(new GoToLocation(location)); }