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HierarchicalFSM-Unity3D / Assets / Scripts / NPC / FSM / States / Alive / Combat / RangedCombat / RangedCombatState.cs
@Rackday Rackday on 16 Aug 231 bytes Minor Update
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "Finite State Machine/State/Combat")]
public class RangedCombatState : State
{
    public GameObject coverObject = null;
}