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HierarchicalFSM-Unity3D / ProjectSettings / QualitySettings.asset
@Rackday Rackday on 19 Jul 2024 3 KB Project creation
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
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  7. m_CurrentQuality: 0
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  10. name: High Fidelity
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  12. shadows: 2
  13. shadowResolution: 0
  14. shadowProjection: 1
  15. shadowCascades: 1
  16. shadowDistance: 15
  17. shadowNearPlaneOffset: 3
  18. shadowCascade2Split: 0.33333334
  19. shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
  20. shadowmaskMode: 1
  21. skinWeights: 255
  22. textureQuality: 0
  23. anisotropicTextures: 2
  24. antiAliasing: 0
  25. softParticles: 0
  26. softVegetation: 0
  27. realtimeReflectionProbes: 0
  28. billboardsFaceCameraPosition: 1
  29. vSyncCount: 1
  30. lodBias: 1
  31. maximumLODLevel: 0
  32. streamingMipmapsActive: 0
  33. streamingMipmapsAddAllCameras: 1
  34. streamingMipmapsMemoryBudget: 512
  35. streamingMipmapsRenderersPerFrame: 512
  36. streamingMipmapsMaxLevelReduction: 2
  37. streamingMipmapsMaxFileIORequests: 1024
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  50. shadowResolution: 0
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  52. shadowCascades: 1
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  54. shadowNearPlaneOffset: 3
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  106. streamingMipmapsActive: 0
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  119. excludedTargetPlatforms: []
  120. m_PerPlatformDefaultQuality:
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  122. CloudRendering: 0
  123. Lumin: 0
  124. Nintendo Switch: 0
  125. PS4: 0
  126. Server: 0
  127. Stadia: 0
  128. Standalone: 0
  129. WebGL: 0
  130. Windows Store Apps: 0
  131. XboxOne: 0
  132. iPhone: 0
  133. tvOS: 0