Newer
Older
HierarchicalFSM-Unity3D / Assets / 3D Models / Adventures_woman / Prefabs / Pistol_Cartridge.prefab
@Rackday Rackday on 19 Jul 2024 9 KB Project creation
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &2329962064090433118
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 597342738592839456}
  12. m_Layer: 0
  13. m_Name: P_Pistol_Magazine
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &597342738592839456
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 2329962064090433118}
  26. m_LocalRotation: {x: -0.50000006, y: 0.49999988, z: -0.49999997, w: 0.5000001}
  27. m_LocalPosition: {x: -0.0000000023841857, y: 0.07147404, z: 0.014005918}
  28. m_LocalScale: {x: 0.497578, y: 0.497578, z: 0.497578}
  29. m_ConstrainProportionsScale: 0
  30. m_Children:
  31. - {fileID: 3377737975151916859}
  32. - {fileID: 5411506382550222010}
  33. m_Father: {fileID: 3996104513629597846}
  34. m_RootOrder: 0
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!1 &4341139425452517932
  37. GameObject:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. serializedVersion: 6
  43. m_Component:
  44. - component: {fileID: 3996104513629597846}
  45. m_Layer: 0
  46. m_Name: Pistol_Cartridge
  47. m_TagString: Untagged
  48. m_Icon: {fileID: 0}
  49. m_NavMeshLayer: 0
  50. m_StaticEditorFlags: 0
  51. m_IsActive: 1
  52. --- !u!4 &3996104513629597846
  53. Transform:
  54. m_ObjectHideFlags: 0
  55. m_CorrespondingSourceObject: {fileID: 0}
  56. m_PrefabInstance: {fileID: 0}
  57. m_PrefabAsset: {fileID: 0}
  58. m_GameObject: {fileID: 4341139425452517932}
  59. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  60. m_LocalPosition: {x: 0, y: 0, z: 0}
  61. m_LocalScale: {x: 1, y: 1, z: 1}
  62. m_ConstrainProportionsScale: 0
  63. m_Children:
  64. - {fileID: 597342738592839456}
  65. - {fileID: 3346160653364446409}
  66. - {fileID: 3238983705881940197}
  67. m_Father: {fileID: 0}
  68. m_RootOrder: 0
  69. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  70. --- !u!1 &4423614904593957434
  71. GameObject:
  72. m_ObjectHideFlags: 0
  73. m_CorrespondingSourceObject: {fileID: 0}
  74. m_PrefabInstance: {fileID: 0}
  75. m_PrefabAsset: {fileID: 0}
  76. serializedVersion: 6
  77. m_Component:
  78. - component: {fileID: 3346160653364446409}
  79. - component: {fileID: 425215829384668909}
  80. m_Layer: 0
  81. m_Name: Pistol_Bulets_In_Magazine
  82. m_TagString: Untagged
  83. m_Icon: {fileID: 0}
  84. m_NavMeshLayer: 0
  85. m_StaticEditorFlags: 0
  86. m_IsActive: 1
  87. --- !u!4 &3346160653364446409
  88. Transform:
  89. m_ObjectHideFlags: 0
  90. m_CorrespondingSourceObject: {fileID: 0}
  91. m_PrefabInstance: {fileID: 0}
  92. m_PrefabAsset: {fileID: 0}
  93. m_GameObject: {fileID: 4423614904593957434}
  94. m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
  95. m_LocalPosition: {x: -0, y: 0, z: 0}
  96. m_LocalScale: {x: 1, y: 1, z: 1}
  97. m_ConstrainProportionsScale: 0
  98. m_Children: []
  99. m_Father: {fileID: 3996104513629597846}
  100. m_RootOrder: 1
  101. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  102. --- !u!137 &425215829384668909
  103. SkinnedMeshRenderer:
  104. m_ObjectHideFlags: 0
  105. m_CorrespondingSourceObject: {fileID: 0}
  106. m_PrefabInstance: {fileID: 0}
  107. m_PrefabAsset: {fileID: 0}
  108. m_GameObject: {fileID: 4423614904593957434}
  109. m_Enabled: 1
  110. m_CastShadows: 1
  111. m_ReceiveShadows: 1
  112. m_DynamicOccludee: 1
  113. m_StaticShadowCaster: 0
  114. m_MotionVectors: 1
  115. m_LightProbeUsage: 1
  116. m_ReflectionProbeUsage: 1
  117. m_RayTracingMode: 3
  118. m_RayTraceProcedural: 0
  119. m_RenderingLayerMask: 1
  120. m_RendererPriority: 0
  121. m_Materials:
  122. - {fileID: 2100000, guid: 6f18bd601d97f9f429bfedd365d54710, type: 2}
  123. m_StaticBatchInfo:
  124. firstSubMesh: 0
  125. subMeshCount: 0
  126. m_StaticBatchRoot: {fileID: 0}
  127. m_ProbeAnchor: {fileID: 0}
  128. m_LightProbeVolumeOverride: {fileID: 0}
  129. m_ScaleInLightmap: 1
  130. m_ReceiveGI: 1
  131. m_PreserveUVs: 0
  132. m_IgnoreNormalsForChartDetection: 0
  133. m_ImportantGI: 0
  134. m_StitchLightmapSeams: 1
  135. m_SelectedEditorRenderState: 3
  136. m_MinimumChartSize: 4
  137. m_AutoUVMaxDistance: 0.5
  138. m_AutoUVMaxAngle: 89
  139. m_LightmapParameters: {fileID: 0}
  140. m_SortingLayerID: 0
  141. m_SortingLayer: 0
  142. m_SortingOrder: 0
  143. serializedVersion: 2
  144. m_Quality: 0
  145. m_UpdateWhenOffscreen: 0
  146. m_SkinnedMotionVectors: 1
  147. m_Mesh: {fileID: 3086595693228698799, guid: ce6d4a042e21372429fe0f620f2fec1d, type: 3}
  148. m_Bones:
  149. - {fileID: 8753314607181801598}
  150. m_BlendShapeWeights: []
  151. m_RootBone: {fileID: 8753314607181801598}
  152. m_AABB:
  153. m_Center: {x: -0.011591047, y: 0.0031135129, z: -0.0009943508}
  154. m_Extent: {x: 0.03251588, y: 0.029522449, z: 0.016530262}
  155. m_DirtyAABB: 0
  156. --- !u!1 &4637253792434717756
  157. GameObject:
  158. m_ObjectHideFlags: 0
  159. m_CorrespondingSourceObject: {fileID: 0}
  160. m_PrefabInstance: {fileID: 0}
  161. m_PrefabAsset: {fileID: 0}
  162. serializedVersion: 6
  163. m_Component:
  164. - component: {fileID: 5411506382550222010}
  165. m_Layer: 0
  166. m_Name: P_Pistol_Bulets_In_Magazine
  167. m_TagString: Untagged
  168. m_Icon: {fileID: 0}
  169. m_NavMeshLayer: 0
  170. m_StaticEditorFlags: 0
  171. m_IsActive: 1
  172. --- !u!4 &5411506382550222010
  173. Transform:
  174. m_ObjectHideFlags: 0
  175. m_CorrespondingSourceObject: {fileID: 0}
  176. m_PrefabInstance: {fileID: 0}
  177. m_PrefabAsset: {fileID: 0}
  178. m_GameObject: {fileID: 4637253792434717756}
  179. m_LocalRotation: {x: 0.0000000437114, y: -0.000000043711424, z: 0.000000043711392, w: 1}
  180. m_LocalPosition: {x: -0.110889316, y: -0.0313868, z: 0.0000000086965795}
  181. m_LocalScale: {x: 0.780899, y: 0.780899, z: 0.780899}
  182. m_ConstrainProportionsScale: 0
  183. m_Children:
  184. - {fileID: 8753314607181801598}
  185. m_Father: {fileID: 597342738592839456}
  186. m_RootOrder: 1
  187. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  188. --- !u!1 &5082079840545556751
  189. GameObject:
  190. m_ObjectHideFlags: 0
  191. m_CorrespondingSourceObject: {fileID: 0}
  192. m_PrefabInstance: {fileID: 0}
  193. m_PrefabAsset: {fileID: 0}
  194. serializedVersion: 6
  195. m_Component:
  196. - component: {fileID: 8753314607181801598}
  197. m_Layer: 0
  198. m_Name: B_Pistol_Bulets_In_Magazine
  199. m_TagString: Untagged
  200. m_Icon: {fileID: 0}
  201. m_NavMeshLayer: 0
  202. m_StaticEditorFlags: 0
  203. m_IsActive: 1
  204. --- !u!4 &8753314607181801598
  205. Transform:
  206. m_ObjectHideFlags: 0
  207. m_CorrespondingSourceObject: {fileID: 0}
  208. m_PrefabInstance: {fileID: 0}
  209. m_PrefabAsset: {fileID: 0}
  210. m_GameObject: {fileID: 5082079840545556751}
  211. m_LocalRotation: {x: 0.00000007549789, y: 0.00000016292068, z: 0.000000043711374, w: 1}
  212. m_LocalPosition: {x: -0, y: 0.000000009536743, z: 0}
  213. m_LocalScale: {x: 1.397394, y: 1.397394, z: 1.397394}
  214. m_ConstrainProportionsScale: 0
  215. m_Children: []
  216. m_Father: {fileID: 5411506382550222010}
  217. m_RootOrder: 0
  218. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  219. --- !u!1 &7030280234394186158
  220. GameObject:
  221. m_ObjectHideFlags: 0
  222. m_CorrespondingSourceObject: {fileID: 0}
  223. m_PrefabInstance: {fileID: 0}
  224. m_PrefabAsset: {fileID: 0}
  225. serializedVersion: 6
  226. m_Component:
  227. - component: {fileID: 3238983705881940197}
  228. - component: {fileID: 7600711806205291255}
  229. m_Layer: 0
  230. m_Name: Pistol_Magazine
  231. m_TagString: Untagged
  232. m_Icon: {fileID: 0}
  233. m_NavMeshLayer: 0
  234. m_StaticEditorFlags: 0
  235. m_IsActive: 1
  236. --- !u!4 &3238983705881940197
  237. Transform:
  238. m_ObjectHideFlags: 0
  239. m_CorrespondingSourceObject: {fileID: 0}
  240. m_PrefabInstance: {fileID: 0}
  241. m_PrefabAsset: {fileID: 0}
  242. m_GameObject: {fileID: 7030280234394186158}
  243. m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
  244. m_LocalPosition: {x: -0, y: 0, z: 0}
  245. m_LocalScale: {x: 1, y: 1, z: 1}
  246. m_ConstrainProportionsScale: 0
  247. m_Children: []
  248. m_Father: {fileID: 3996104513629597846}
  249. m_RootOrder: 2
  250. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  251. --- !u!137 &7600711806205291255
  252. SkinnedMeshRenderer:
  253. m_ObjectHideFlags: 0
  254. m_CorrespondingSourceObject: {fileID: 0}
  255. m_PrefabInstance: {fileID: 0}
  256. m_PrefabAsset: {fileID: 0}
  257. m_GameObject: {fileID: 7030280234394186158}
  258. m_Enabled: 1
  259. m_CastShadows: 1
  260. m_ReceiveShadows: 1
  261. m_DynamicOccludee: 1
  262. m_StaticShadowCaster: 0
  263. m_MotionVectors: 1
  264. m_LightProbeUsage: 1
  265. m_ReflectionProbeUsage: 1
  266. m_RayTracingMode: 3
  267. m_RayTraceProcedural: 0
  268. m_RenderingLayerMask: 1
  269. m_RendererPriority: 0
  270. m_Materials:
  271. - {fileID: 2100000, guid: 6f18bd601d97f9f429bfedd365d54710, type: 2}
  272. m_StaticBatchInfo:
  273. firstSubMesh: 0
  274. subMeshCount: 0
  275. m_StaticBatchRoot: {fileID: 0}
  276. m_ProbeAnchor: {fileID: 0}
  277. m_LightProbeVolumeOverride: {fileID: 0}
  278. m_ScaleInLightmap: 1
  279. m_ReceiveGI: 1
  280. m_PreserveUVs: 0
  281. m_IgnoreNormalsForChartDetection: 0
  282. m_ImportantGI: 0
  283. m_StitchLightmapSeams: 1
  284. m_SelectedEditorRenderState: 3
  285. m_MinimumChartSize: 4
  286. m_AutoUVMaxDistance: 0.5
  287. m_AutoUVMaxAngle: 89
  288. m_LightmapParameters: {fileID: 0}
  289. m_SortingLayerID: 0
  290. m_SortingLayer: 0
  291. m_SortingOrder: 0
  292. serializedVersion: 2
  293. m_Quality: 0
  294. m_UpdateWhenOffscreen: 0
  295. m_SkinnedMotionVectors: 1
  296. m_Mesh: {fileID: -1741751439502553357, guid: ce6d4a042e21372429fe0f620f2fec1d, type: 3}
  297. m_Bones:
  298. - {fileID: 3377737975151916859}
  299. m_BlendShapeWeights: []
  300. m_RootBone: {fileID: 3377737975151916859}
  301. m_AABB:
  302. m_Center: {x: -0.0031966195, y: 0.0026227646, z: -0.000006476417}
  303. m_Extent: {x: 0.07587778, y: 0.032607134, z: 0.016103933}
  304. m_DirtyAABB: 0
  305. --- !u!1 &8410554529860011379
  306. GameObject:
  307. m_ObjectHideFlags: 0
  308. m_CorrespondingSourceObject: {fileID: 0}
  309. m_PrefabInstance: {fileID: 0}
  310. m_PrefabAsset: {fileID: 0}
  311. serializedVersion: 6
  312. m_Component:
  313. - component: {fileID: 3377737975151916859}
  314. m_Layer: 0
  315. m_Name: B_Pistol_Magazine
  316. m_TagString: Untagged
  317. m_Icon: {fileID: 0}
  318. m_NavMeshLayer: 0
  319. m_StaticEditorFlags: 0
  320. m_IsActive: 1
  321. --- !u!4 &3377737975151916859
  322. Transform:
  323. m_ObjectHideFlags: 0
  324. m_CorrespondingSourceObject: {fileID: 0}
  325. m_PrefabInstance: {fileID: 0}
  326. m_PrefabAsset: {fileID: 0}
  327. m_GameObject: {fileID: 8410554529860011379}
  328. m_LocalRotation: {x: 0.00000007549791, y: 0.00000016292068, z: 0.000000043711378, w: 1}
  329. m_LocalPosition: {x: -0, y: 0.0000000023841857, z: 0}
  330. m_LocalScale: {x: 2.009734, y: 2.009734, z: 2.009734}
  331. m_ConstrainProportionsScale: 0
  332. m_Children: []
  333. m_Father: {fileID: 597342738592839456}
  334. m_RootOrder: 0
  335. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}