Minor Changes
NEW: -The NPC agent can now take cover to a cover spot; -The Cover Animation (Stand to Cover) was added; FUTURE CHANGES: -Fix the cover action: sometimes the Agent NPC tries to go for the target instead for the cover spot; -Fix the FSM on the Agent NPC: sometimes doesn't trigger the Combat state; -Add Locomotion Animations when the NPC is in Cover; -Testing multiple situations to find potential bugs and flaws in code; |
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Assets/3D Models/VillainGuy/Animations/Cover.meta 0 → 100644 |
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Assets/3D Models/VillainGuy/Animations/Cover/Stand To Cover.fbx 0 → 100644 |
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Not supported
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Assets/3D Models/VillainGuy/Animations/Cover/Stand To Cover.fbx.meta 0 → 100644 |
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Assets/3D Models/VillainGuy/VillainGuyController.controller |
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Assets/Editor/AwarenessEditor.cs |
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Assets/OutdoorsScene.unity |
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Assets/Scripts/NPC/FSM/Actions/Combat/Ranged/Cover.meta 0 → 100644 |
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Assets/Scripts/NPC/FSM/Actions/Combat/Ranged/Cover/EnableCoverAction.cs 0 → 100644 |
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Assets/Scripts/NPC/FSM/Actions/Combat/Ranged/Cover/EnableCoverAction.cs.meta 0 → 100644 |
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Assets/Scripts/NPC/FSM/Actions/Combat/Ranged/Cover/GetCover.asset 0 → 100644 |
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Assets/Scripts/NPC/FSM/Actions/Combat/Ranged/Cover/GetCover.asset.meta 0 → 100644 |
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Assets/Scripts/NPC/FSM/Actions/Combat/Ranged/GoToCoverLocation.asset |
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Assets/Scripts/NPC/FSM/Actions/Combat/Ranged/GoToLocationCoverAction.cs |
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Assets/Scripts/NPC/FSM/Conditions/Combat/TryToFindCoverLocation.cs |
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Assets/Scripts/NPC/FSM/FSM.cs |
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Assets/Scripts/NPC/FSM/State.cs |
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Assets/Scripts/NPC/FSM/States/Alive/Combat/RangedCombat/CoveredState.asset |
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Assets/Scripts/NPC/FSM/States/Alive/Combat/RangedCombat/EngagePlayerState.asset |
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Assets/Scripts/NPC/FSM/States/Alive/Combat/RangedCombat/RangeCombatState.asset |
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Assets/Scripts/NPC/NPCController.cs |
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Assets/Scripts/NPC/Sensors/Awareness.cs |
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