Enemy FOV
Added a simple Field Of View to the scene enemy;
Also improved the enemy patrol behaviour;
1 parent 8e4f2be commit fedef83b7e789a0ce3e2a04b7f5eacb1c93f5abf
@Rackday Rackday authored on 25 Jul
Showing 14 changed files
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Assets/Editor.meta 0 → 100644
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Assets/Editor/FieldOfViewEditor.cs 0 → 100644
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Assets/Editor/FieldOfViewEditor.cs.meta 0 → 100644
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Assets/OutdoorsScene.unity
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Assets/OutdoorsScene/NavMesh-Ground.asset
Not supported
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Assets/Scripts/NPC/FSM/Actions/Patrol/PatrolEntryAction.cs 100644 → 0
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Assets/Scripts/NPC/FSM/Actions/Patrol/PatrolEntryAction.cs.meta 100644 → 0
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Assets/Scripts/NPC/FSM/Actions/Patrol/PatrolWalkAction.asset
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Assets/Scripts/NPC/FSM/Actions/Patrol/PatrolWalkAction.cs
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Assets/Scripts/NPC/FSM/Actions/Patrol/SetRandomLocation.cs 0 → 100644
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Assets/Scripts/NPC/FSM/Actions/Patrol/SetRandomLocation.cs.meta 0 → 100644
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Assets/Scripts/NPC/FieldOfView.cs 0 → 100644
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Assets/Scripts/NPC/FieldOfView.cs.meta 0 → 100644
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ProjectSettings/Packages/com.unity.probuilder/Settings.json