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Enemy FOV
Added a simple Field Of View to the scene enemy; Also improved the enemy patrol behaviour; |
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| Assets/Editor.meta 0 → 100644 |
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| Assets/Editor/FieldOfViewEditor.cs 0 → 100644 |
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| Assets/Editor/FieldOfViewEditor.cs.meta 0 → 100644 |
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| Assets/OutdoorsScene.unity |
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| Assets/OutdoorsScene/NavMesh-Ground.asset |
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Not supported
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| Assets/Scripts/NPC/FSM/Actions/Patrol/PatrolEntryAction.cs 100644 → 0 |
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| Assets/Scripts/NPC/FSM/Actions/Patrol/PatrolEntryAction.cs.meta 100644 → 0 |
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| Assets/Scripts/NPC/FSM/Actions/Patrol/PatrolWalkAction.asset |
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| Assets/Scripts/NPC/FSM/Actions/Patrol/PatrolWalkAction.cs |
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| Assets/Scripts/NPC/FSM/Actions/Patrol/SetRandomLocation.cs 0 → 100644 |
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| Assets/Scripts/NPC/FSM/Actions/Patrol/SetRandomLocation.cs.meta 0 → 100644 |
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| Assets/Scripts/NPC/FieldOfView.cs 0 → 100644 |
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| Assets/Scripts/NPC/FieldOfView.cs.meta 0 → 100644 |
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| ProjectSettings/Packages/com.unity.probuilder/Settings.json |
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