diff --git a/Assets/Scripts/TESTETT.cs b/Assets/Scripts/TESTETT.cs deleted file mode 100644 index 9c4ff56..0000000 --- a/Assets/Scripts/TESTETT.cs +++ /dev/null @@ -1,48 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class CameraBehaviour : MonoBehaviour -{ - [SerializeField] private Transform followTarget; - - [SerializeField] private float rotationSpeed = 10f; - [SerializeField] private float bottomClamp = -40f; - [SerializeField] private float topClamp = 70f; - - private float cinemachineTargetPitch; - private float cinemachineTargetYaw; - - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void LateUpdate() - { - CameraRotation(); - } - - private float GetMouseInput(string axis) => Input.GetAxis(axis) * rotationSpeed * Time.deltaTime; - - private void CameraRotation() - { - float mouseX = GetMouseInput("Mouse X"); - float mouseY = GetMouseInput("Mouse Y"); - - cinemachineTargetPitch = UpdateRotation(cinemachineTargetPitch, mouseY, bottomClamp, topClamp, true); - cinemachineTargetYaw = UpdateRotation(cinemachineTargetYaw, mouseX, float.MinValue, float.MaxValue, false); - - ApplyRotations(cinemachineTargetPitch, cinemachineTargetYaw); - } - - private void ApplyRotations(float pitch, float yaw) => followTarget.rotation = Quaternion.Euler(pitch, yaw, followTarget.eulerAngles.x); - - private float UpdateRotation(float currentRotation, float input, float min, float max, bool isXAxis) - { - currentRotation += isXAxis ? -input : input; - return Mathf.Clamp(currentRotation, min, max); - } -}