import { alltags, apps, game_systems, games, tag_icon, websites, } from "../../assets"; // Filter projects based on selected tags export const filterProjects = (projects, primaryTag, subtags) => { if (primaryTag === "All") return projects; return projects.filter((project) => { const matchesPrimaryTag = project.primaryTag === primaryTag; const matchesSubtags = subtags.length === 0 || subtags.every((subtag) => project.subtags.includes(subtag)); return matchesPrimaryTag && matchesSubtags; }); }; // Define tag hierarchy (primary tags and their subtags) export const TAG_HIERARCHY = { All: { subtags: [], logo: alltags, }, Games: { subtags: [ "2D", "3D", "Unity", "Unreal Engine", "Singleplayer", "Multiplayer", ], logo: games, }, "Game Systems": { subtags: [], logo: game_systems, }, Websites: { subtags: [], logo: websites, }, Apps: { subtags: [], logo: apps, }, }; // Helper to get a tag icon or default fallback export const getTagIcon = (tag) => { const tagData = Object.entries(TAG_HIERARCHY).find(([key]) => key === tag); return tagData ? tagData[1].logo : tag_icon; };