Dreamsturbia is a captivating 3D action-puzzle-adventure prototype that explores the haunting world of insomnia and the inner demons it creates. Players step into the role of a protagonist tormented by traumatic memories and relentless phobias, preventing her from finding peace in sleep. Seeking help from a therapist, she undergoes a trance-induced lucid dream where she must confront manifestations of her deepest fears.

This prototype was developed during my 3rd semester at university and was my first Unity 3D project. It was created in collaboration with a multidisciplinary team, where I worked alongside a design team. On this project i was responsible to create part of the NPC's AI, game core mechanics and level concept and design.