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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / com.unity.timeline@1.7.6 / Editor / Utilities / Scopes / IndentLevelScope.cs
  1. using System;
  2. namespace UnityEditor.Timeline
  3. {
  4. readonly struct IndentLevelScope : IDisposable
  5. {
  6. readonly int m_PrevValue;
  7. public IndentLevelScope(int newValue)
  8. {
  9. m_PrevValue = EditorGUI.indentLevel;
  10. EditorGUI.indentLevel = newValue;
  11. }
  12. public void Dispose()
  13. {
  14. EditorGUI.indentLevel = m_PrevValue;
  15. }
  16. }
  17. }