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SkyFrontier-Project-IADE-UE4-3D / Source / SkyFrontier / SkyFrontier.Build.cs
@Genexuz Genexuz on 6 Dec 2022 847 bytes idk matchmaking?
  1. // Copyright Epic Games, Inc. All Rights Reserved.
  2. using UnrealBuildTool;
  3. public class SkyFrontier : ModuleRules
  4. {
  5. public SkyFrontier(ReadOnlyTargetRules Target) : base(Target)
  6. {
  7. PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
  8. PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AIModule", "Sockets", "Networking", "UMG" });
  9. PrivateDependencyModuleNames.AddRange(new string[] { "SessionServices", "TraceServices" });
  10. // Uncomment if you are using Slate UI
  11. // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
  12. // Uncomment if you are using online features
  13. // PrivateDependencyModuleNames.Add("OnlineSubsystem");
  14. // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
  15. }
  16. }