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SkyFrontier-Project-IADE-UE4-3D / Config / DefaultInput.ini
@Hoomanbeans Hoomanbeans on 14 Dec 2022 52 KB shield animation fully working
  1. [/Script/Engine.InputSettings]
  2. -AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
  3. -AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
  4. -AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
  5. -AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
  6. -AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
  7. -AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
  8. -AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
  9. +AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  10. +AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  11. +AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  12. +AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  13. +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
  14. +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
  15. +AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
  16. +AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  17. +AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  18. +AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  19. +AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  20. +AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  21. +AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  22. +AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  23. +AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  24. +AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  25. +AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  26. +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  27. +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  28. +AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  29. +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  30. +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  31. +AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  32. +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  33. +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  34. +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  35. +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  36. +AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  37. +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  38. +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  39. +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  40. +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  41. +AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  42. +AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  43. +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  44. +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  45. +AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  46. +AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  47. +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  48. +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  49. +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  50. +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  51. +AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  52. +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  53. +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  54. +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  55. +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  56. +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  57. +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  58. +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  59. +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  60. +AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  61. +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  62. +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  63. +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  64. +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  65. +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
  66. bAltEnterTogglesFullscreen=True
  67. bF11TogglesFullscreen=True
  68. bUseMouseForTouch=False
  69. bEnableMouseSmoothing=True
  70. bEnableFOVScaling=True
  71. bCaptureMouseOnLaunch=True
  72. bAlwaysShowTouchInterface=False
  73. bShowConsoleOnFourFingerTap=True
  74. bEnableGestureRecognizer=False
  75. bUseAutocorrect=False
  76. DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
  77. DefaultViewportMouseLockMode=LockOnCapture
  78. FOVScale=0.011110
  79. DoubleClickTime=0.200000
  80. +ActionMappings=(ActionName="ThrottleUp",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
  81. +ActionMappings=(ActionName="ThrottleDown",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
  82. +ActionMappings=(ActionName="Shooting",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
  83. +ActionMappings=(ActionName="ThrottleUp",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger)
  84. +ActionMappings=(ActionName="ThrottleDown",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftTrigger)
  85. +ActionMappings=(ActionName="Shooting",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left)
  86. +ActionMappings=(ActionName="Ability",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
  87. +ActionMappings=(ActionName="Ability",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right)
  88. +ActionMappings=(ActionName="GetDamaged",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=P)
  89. +ActionMappings=(ActionName="ResetCamera",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
  90. +ActionMappings=(ActionName="ResetCamera",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightThumbstick)
  91. +ActionMappings=(ActionName="LockTarget",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MiddleMouseButton)
  92. +ActionMappings=(ActionName="LockTarget",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
  93. +ActionMappings=(ActionName="LockTarget",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ThumbMouseButton2)
  94. +ActionMappings=(ActionName="TeleportToSpawn",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=+)
  95. +AxisMappings=(AxisName="Roll",Scale=1.000000,Key=Q)
  96. +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
  97. +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D)
  98. +AxisMappings=(AxisName="Roll",Scale=-1.000000,Key=E)
  99. +AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
  100. +AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A)
  101. +AxisMappings=(AxisName="Roll",Scale=-1.000000,Key=Gamepad_LeftX)
  102. +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY)
  103. +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Gamepad_RightShoulder)
  104. +AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=Gamepad_LeftShoulder)
  105. +AxisMappings=(AxisName="CameraInputsY",Scale=1.000000,Key=MouseY)
  106. +AxisMappings=(AxisName="CameraInputsY",Scale=1.000000,Key=Gamepad_RightY)
  107. +AxisMappings=(AxisName="CameraInputsX",Scale=1.000000,Key=Gamepad_RightX)
  108. +AxisMappings=(AxisName="CameraInputsX",Scale=1.000000,Key=MouseX)
  109. DefaultPlayerInputClass=/Script/Engine.PlayerInput
  110. DefaultInputComponentClass=/Script/Engine.InputComponent
  111. DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
  112. -ConsoleKeys=Tilde
  113. +ConsoleKeys=Tilde
  114. [/Script/EngineSettings.ConsoleSettings]
  115. MaxScrollbackSize=1024
  116. -ManualAutoCompleteList=(Command="Exit",Desc="Exits the game")
  117. -ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc=)
  118. -ManualAutoCompleteList=(Command="ToggleDrawEvents",Desc="Toggles annotations for shader debugging with Pix, Razor or similar GPU capture tools")
  119. -ManualAutoCompleteList=(Command="Shot",Desc="Make a screenshot")
  120. -ManualAutoCompleteList=(Command="RecompileShaders changed",Desc="Recompile shaders that have any changes on their source files")
  121. -ManualAutoCompleteList=(Command="RecompileShaders global",Desc="Recompile global shaders that have any changes on their source files")
  122. -ManualAutoCompleteList=(Command="RecompileShaders material ",Desc="Recompile shaders for a specific material if it's source files have changed")
  123. -ManualAutoCompleteList=(Command="RecompileShaders all",Desc="Recompile all shaders that have any changes on their source files")
  124. -ManualAutoCompleteList=(Command="DumpMaterialStats",Desc="Dump material information")
  125. -ManualAutoCompleteList=(Command="DumpShaderStats",Desc="Dump shader information")
  126. -ManualAutoCompleteList=(Command="DumpShaderPipelineStats",Desc="Dump shader pipeline information")
  127. -ManualAutoCompleteList=(Command="StartFPSChart",Desc="after that use StopFPSChart")
  128. -ManualAutoCompleteList=(Command="StopFPSChart",Desc="after that look for the output in Saved/Profiling/FPSChartStats")
  129. -ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
  130. -ManualAutoCompleteList=(Command="Open",Desc="<MapName> Opens the specified map, doesn't pass previously set options")
  131. -ManualAutoCompleteList=(Command="Travel",Desc="<MapName> Travels to the specified map, passes along previously set options")
  132. -ManualAutoCompleteList=(Command="ServerTravel",Desc="<MapName> Travels to the specified map and brings clients along, passes along previously set options")
  133. -ManualAutoCompleteList=(Command="DisplayAll",Desc="<ClassName> <PropertyName> Display property values for instances of classname")
  134. -ManualAutoCompleteList=(Command="DisplayAllLocation",Desc="<ClassName> Display location for all instances of classname")
  135. -ManualAutoCompleteList=(Command="DisplayAllRotation",Desc="<ClassName> Display rotation for all instances of classname")
  136. -ManualAutoCompleteList=(Command="DisplayClear",Desc="Clears previous DisplayAll entries")
  137. -ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="Clears persistent debug line cache")
  138. -ManualAutoCompleteList=(Command="GetAll ",Desc="<ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> Log property values of all instances of classname")
  139. -ManualAutoCompleteList=(Command="GetAllLocation",Desc="<ClassName> Log location for all instances of classname")
  140. -ManualAutoCompleteList=(Command="GetAllRotation",Desc="<ClassName> Log rotation for all instances of classname")
  141. -ManualAutoCompleteList=(Command="Obj List ",Desc="<Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
  142. -ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="<Class=ClassName> <ListClass=ClassName>")
  143. -ManualAutoCompleteList=(Command="Obj Classes",Desc="Shows all classes")
  144. -ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
  145. -ManualAutoCompleteList=(Command="EditActor",Desc="<Class=ClassName> or <Name=ObjectName> or TRACE")
  146. -ManualAutoCompleteList=(Command="EditDefault",Desc="<Class=ClassName>")
  147. -ManualAutoCompleteList=(Command="EditObject",Desc="<Class=ClassName> or <Name=ObjectName> or <ObjectName>")
  148. -ManualAutoCompleteList=(Command="ReloadCfg ",Desc="<Class/ObjectName> Reloads config variables for the specified object/class")
  149. -ManualAutoCompleteList=(Command="ReloadLoc ",Desc="<Class/ObjectName> Reloads localized variables for the specified object/class")
  150. -ManualAutoCompleteList=(Command="Set ",Desc="<ClassName> <PropertyName> <Value> Sets property to value on objectname")
  151. -ManualAutoCompleteList=(Command="SetNoPEC",Desc="<ClassName> <PropertyName> <Value> Sets property to value on objectname without Pre/Post Edit Change notifications")
  152. -ManualAutoCompleteList=(Command="Stat FPS",Desc="Shows FPS counter")
  153. -ManualAutoCompleteList=(Command="Stat UNIT",Desc="Shows hardware unit framerate")
  154. -ManualAutoCompleteList=(Command="Stat DrawCount",Desc="Shows draw counts broken down by category")
  155. -ManualAutoCompleteList=(Command="Stat UnitGraph",Desc="Draws simple unit time graph")
  156. -ManualAutoCompleteList=(Command="Stat NamedEvents",Desc="Stat NamedEvents (Enables named events for external profilers)")
  157. -ManualAutoCompleteList=(Command="Stat StartFile",Desc="Stat StartFile (starts a stats capture, creating a new file in the Profiling directory; stop with stat StopFile to close the file)")
  158. -ManualAutoCompleteList=(Command="Stat StopFile",Desc="Stat StopFile (finishes a stats capture started by stat StartFile)")
  159. -ManualAutoCompleteList=(Command="Stat CPULoad",Desc="Stat CPULoad (Shows CPU Utilization)")
  160. -ManualAutoCompleteList=(Command="Stat DUMPHITCHES",Desc="executes dumpstats on hitches - see log")
  161. -ManualAutoCompleteList=(Command="Stat D3D11RHI",Desc="Shows Direct3D 11 stats")
  162. -ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Displays level streaming info")
  163. -ManualAutoCompleteList=(Command="Stat GAME",Desc="Displays game performance stats")
  164. -ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Displays memory stats")
  165. -ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Displays physics performance stats")
  166. -ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Displays basic texture streaming stats")
  167. -ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Displays detailed texture streaming stats")
  168. -ManualAutoCompleteList=(Command="Stat GPU",Desc="Displays GPU stats for the frame")
  169. -ManualAutoCompleteList=(Command="Stat COLLISION",Desc=)
  170. -ManualAutoCompleteList=(Command="Stat PARTICLES",Desc=)
  171. -ManualAutoCompleteList=(Command="Stat SCRIPT",Desc=)
  172. -ManualAutoCompleteList=(Command="Stat AUDIO",Desc=)
  173. -ManualAutoCompleteList=(Command="Stat ANIM",Desc=)
  174. -ManualAutoCompleteList=(Command="Stat NET",Desc=)
  175. -ManualAutoCompleteList=(Command="Stat LIST",Desc="<Groups/Sets/Group> List groups of stats, saved sets, or specific stats within a specified group")
  176. -ManualAutoCompleteList=(Command="Stat splitscreen",Desc=)
  177. -ManualAutoCompleteList=(Command="MemReport",Desc="Outputs memory stats to a profile file. -Full gives more data, -Log outputs to the log")
  178. -ManualAutoCompleteList=(Command="ListTextures",Desc="[Streaming|NonStreaming|Forced] [-Alphasort] [-csv] Lists all loaded textures and their current memory footprint")
  179. -ManualAutoCompleteList=(Command="ListStreamingTextures",Desc="Lists info for all streaming textures")
  180. -ManualAutoCompleteList=(Command="ListAnims",Desc="Lists info for all animations")
  181. -ManualAutoCompleteList=(Command="ListSkeletalMeshes",Desc="Lists info for all skeletal meshes")
  182. -ManualAutoCompleteList=(Command="ListStaticMeshes",Desc="Lists info for all static meshes")
  183. -ManualAutoCompleteList=(Command="InvestigateTexture",Desc="Shows streaming info about the specified texture")
  184. -ManualAutoCompleteList=(Command="DumpTextureStreamingStats",Desc="Dump current streaming stats (e.g. pool capacity) to the log")
  185. -ManualAutoCompleteList=(Command="RestartLevel",Desc="Restarts the level")
  186. -ManualAutoCompleteList=(Command="Module List",Desc="Lists all known modules")
  187. -ManualAutoCompleteList=(Command="Module Load",Desc="Attempts to load the specified module name")
  188. -ManualAutoCompleteList=(Command="Module Unload",Desc="Unloads the specified module name")
  189. -ManualAutoCompleteList=(Command="Module Reload",Desc="Reloads the specified module name, unloading it first if needed")
  190. -ManualAutoCompleteList=(Command="Module Recompile",Desc="Attempts to recompile a module, first unloading it if needed")
  191. -ManualAutoCompleteList=(Command="HotReload",Desc="<UObject DLL Hot Reload> Attempts to recompile a UObject DLL and reload it on the fly")
  192. -ManualAutoCompleteList=(Command="au.debug.AudioDebugSound",Desc="<filter> Rejects new USoundBase requests where the sound name does not contain the provided filter")
  193. -ManualAutoCompleteList=(Command="au.debug.AudioGetDynamicSoundVolume",Desc="Gets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name")
  194. -ManualAutoCompleteList=(Command="au.debug.AudioMemReport",Desc="Lists info for audio memory")
  195. -ManualAutoCompleteList=(Command="au.debug.AudioMixerDebugSound",Desc="<filter> With new mixer enabled, rejects new USoundBase requests where the sound name does not contain the provided filter")
  196. -ManualAutoCompleteList=(Command="au.debug.AudioResetAllDynamicSoundVolumes",Desc="Resets all dynamic volumes to unity")
  197. -ManualAutoCompleteList=(Command="au.debug.AudioResetDynamicSoundVolume",Desc="Resets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name to unity")
  198. -ManualAutoCompleteList=(Command="au.debug.AudioSetDynamicSoundVolume",Desc="Name=<name> Type=<type> Vol=<vol> Sets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name")
  199. -ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundClass",Desc="<name> Solos USoundClass")
  200. -ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundCue",Desc="<name> Solos USoundCue")
  201. -ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundWave",Desc="<name> Solos USoundWave")
  202. -ManualAutoCompleteList=(Command="au.debug.ClearSoloAudio",Desc="Clears solo'ed object")
  203. -ManualAutoCompleteList=(Command="au.debug.DisableLPF",Desc="Disables low-pass filter")
  204. -ManualAutoCompleteList=(Command="au.debug.DisableEQFilter",Desc="Disables EQ")
  205. -ManualAutoCompleteList=(Command="au.debug.DisableRadio",Desc="Disables radio effect")
  206. -ManualAutoCompleteList=(Command="au.debug.DumpSoundInfo",Desc="Dumps sound information to log")
  207. -ManualAutoCompleteList=(Command="au.debug.EnableRadio",Desc="Enables radio effect")
  208. -ManualAutoCompleteList=(Command="au.debug.IsolateDryAudio",Desc="Isolates dry audio")
  209. -ManualAutoCompleteList=(Command="au.debug.IsolateReverb",Desc="Isolates reverb")
  210. -ManualAutoCompleteList=(Command="au.debug.ListAudioComponents",Desc="Dumps a detailed list of all AudioComponent objects")
  211. -ManualAutoCompleteList=(Command="au.debug.ListSoundClasses",Desc="Lists a summary of loaded sound collated by class")
  212. -ManualAutoCompleteList=(Command="au.debug.ListSoundClassVolumes",Desc="Lists all sound class volumes")
  213. -ManualAutoCompleteList=(Command="au.debug.ListSoundDurations",Desc="Lists durations of all active sounds")
  214. -ManualAutoCompleteList=(Command="au.debug.ListSounds",Desc="Lists all the loaded sounds and their memory footprint")
  215. -ManualAutoCompleteList=(Command="au.debug.ListWaves",Desc="List the WaveInstances and whether they have a source")
  216. -ManualAutoCompleteList=(Command="au.debug.PlayAllPIEAudio",Desc="Toggls whether or not all devices should play their audio")
  217. -ManualAutoCompleteList=(Command="au.debug.PlaySoundCue",Desc="Plays the given soundcue")
  218. -ManualAutoCompleteList=(Command="au.debug.PlaySoundWave",Desc="<name> Plays the given soundwave")
  219. -ManualAutoCompleteList=(Command="au.debug.ResetSoundState",Desc="Resets volumes to default and removes test filters")
  220. -ManualAutoCompleteList=(Command="au.debug.SetBaseSoundMix",Desc="<MixName> Sets the base sound mix")
  221. -ManualAutoCompleteList=(Command="au.debug.ShowSoundClassHierarchy",Desc="")
  222. -ManualAutoCompleteList=(Command="au.debug.SoloAudio",Desc="Solos the audio device associated with the parent world")
  223. -ManualAutoCompleteList=(Command="au.debug.SoundClassFixup",Desc="Deprecated")
  224. -ManualAutoCompleteList=(Command="au.debug.TestLFEBleed",Desc="Sets LPF to max for all sources")
  225. -ManualAutoCompleteList=(Command="au.debug.TestLPF",Desc="Sets LPF to max for all sources")
  226. -ManualAutoCompleteList=(Command="au.debug.TestStereoBleed",Desc="Test bleeding stereo sounds fully to the rear speakers")
  227. -ManualAutoCompleteList=(Command="au.debug.ToggleHRTFForAll",Desc="Toggles whether or not HRTF spatialization is enabled for all")
  228. -ManualAutoCompleteList=(Command="au.debug.ToggleSpatExt",Desc="Toggles enablement of the Spatial Audio Extension")
  229. -ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
  230. -ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
  231. -ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
  232. -ManualAutoCompleteList=(Command="ToggleAsyncCompute",Desc="Toggles AsyncCompute for platforms that have it")
  233. -ManualAutoCompleteList=(Command="ToggleRenderingThread",Desc="Toggles the rendering thread for platforms that have it")
  234. -ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
  235. -ManualAutoCompleteList=(Command="ShowDebug None",Desc="Toggles ShowDebug w/ current debug type selection")
  236. -ManualAutoCompleteList=(Command="ShowDebug Reset",Desc="Turns off ShowDebug, and clears debug type selection")
  237. -ManualAutoCompleteList=(Command="ShowDebug NET",Desc=)
  238. -ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc=)
  239. -ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc=)
  240. -ManualAutoCompleteList=(Command="ShowDebug AI",Desc=)
  241. -ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc=)
  242. -ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc=)
  243. -ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="Toggles display state of animation debug data")
  244. -ManualAutoCompleteList=(Command="ShowDebug BONES",Desc="Toggles display of skeletalmesh bones")
  245. -ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc=)
  246. -ManualAutoCompleteList=(Command="ShowDebug FORCEFEEDBACK",Desc="Toggles display of current force feedback values and what is contributing to that calculation")
  247. -ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory 3DBONES",Desc="With ShowDebug Bones: Toggles bone rendering between single lines and a more complex 3D model per bone")
  248. -ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory SYNCGROUPS",Desc="With ShowDebug Animation: Toggles display of sync group data")
  249. -ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory MONTAGES",Desc="With ShowDebug Animation: Toggles display of montage data")
  250. -ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory GRAPH",Desc="With ShowDebug Animation: Toggles display of animation blueprint graph")
  251. -ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory CURVES",Desc="With ShowDebug Animation: Toggles display of curve data")
  252. -ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory NOTIFIES",Desc="With ShowDebug Animation: Toggles display of notify data")
  253. -ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLGRAPH",Desc="With ShowDebug Animation: Toggles graph display between active nodes only and all nodes")
  254. -ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLBLENDSPACEDISPLAY",Desc="With ShowDebug Animation: Toggles display of sample blend weights on blendspaces")
  255. -ManualAutoCompleteList=(Command="ShowDebugForReticleTargetToggle ",Desc="<DesiredClass> Toggles 'ShowDebug' from showing debug info between reticle target actor (of subclass <DesiredClass>) and camera view target")
  256. -ManualAutoCompleteList=(Command="Stat SoundCues",Desc="Deprecated (Use au.debug.SoundCues): Shows active SoundCues")
  257. -ManualAutoCompleteList=(Command="Stat SoundMixes",Desc="Deprecated (Use au.debug.SoundMixes): Shows active SoundMixes")
  258. -ManualAutoCompleteList=(Command="Stat SoundModulators",Desc="Deprecated (Use au.debug.SoundModulators): Shows modulator debug info as provided by active audio modulation plugin")
  259. -ManualAutoCompleteList=(Command="Stat SoundModulatorsHelp",Desc="Deprecated (Use au.debug.SoundModulatorsHelp):Shows modulator debug help provided by active audio modulation plugin")
  260. -ManualAutoCompleteList=(Command="Stat SoundReverb",Desc="Deprecated (Use au.debug.SoundReverb): Shows active SoundReverb")
  261. -ManualAutoCompleteList=(Command="Stat SoundWaves",Desc="Deprecated (Use au.debug.SoundWaves): Shows active SoundWaves")
  262. -ManualAutoCompleteList=(Command="Stat Sounds",Desc="Deprecated (Use au.debug.Sounds): <?> <sort=class|distance|name|priority|time|volume|waves> <-debug> Shows all active sounds. Displays value sorted by when sort is set")
  263. -ManualAutoCompleteList=(Command="ScriptAudit LongestFunctions",Desc="List functions that contain the most bytecode - optionally include # of entries to list")
  264. -ManualAutoCompleteList=(Command="ScriptAudit FrequentFunctionsCalled",Desc="List functions that are most frequently called from bytecode - optionally include # of entries to list")
  265. -ManualAutoCompleteList=(Command="ScriptAudit FrequentInstructions",Desc="List most frequently used instructions - optionally include # of entries to list")
  266. -ManualAutoCompleteList=(Command="ScriptAudit TotalBytecodeSize",Desc="Gather total size of bytecode in bytes of currently loaded functions")
  267. -ManualAutoCompleteList=(Command="Audio3dVisualize",Desc="Shows locations of sound sources playing (white text) and their left and right channel locations respectively (red and green). Virtualized loops (if enabled) display in blue.")
  268. -ManualAutoCompleteList=(Command="StartMovieCapture",Desc=)
  269. -ManualAutoCompleteList=(Command="StopMovieCapture",Desc=)
  270. -ManualAutoCompleteList=(Command="TraceTag",Desc="Draw traces that use the specified tag")
  271. -ManualAutoCompleteList=(Command="TraceTagAll",Desc="Draw all scene queries regardless of the trace tag")
  272. -ManualAutoCompleteList=(Command="VisLog",Desc="Launches Log Visualizer tool")
  273. -ManualAutoCompleteList=(Command="CycleNavDrawn",Desc="Cycles through navigation data (navmeshes for example) to draw one at a time")
  274. -ManualAutoCompleteList=(Command="Log ",Desc="<category> <level> Change verbosity level for a log category")
  275. -ManualAutoCompleteList=(Command="Log list",Desc="<search string> Search for log categories")
  276. -ManualAutoCompleteList=(Command="Log reset",Desc="Undo any changes to log verbosity")
  277. -ManualAutoCompleteList=(Command="RecordAnimation ActorName AnimName",Desc="Record animation for a specified actor to the specified file")
  278. -ManualAutoCompleteList=(Command="StopRecordingAnimation All",Desc="Stop all recording animations")
  279. -ManualAutoCompleteList=(Command="RecordSequence Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=<All|Actor|Class>")
  280. -ManualAutoCompleteList=(Command="StopRecordingSequence",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.")
  281. -ManualAutoCompleteList=(Command="RecordTake Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=<All|Actor|Class>")
  282. -ManualAutoCompleteList=(Command="StopRecordingTake",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.")
  283. -ManualAutoCompleteList=(Command="FreezeRendering",Desc="Toggle freezing of most aspects of rendering (such as visibility calculations), useful in conjunction with ToggleDebugCamera to fly around and see how frustum and occlusion culling is working")
  284. -ManualAutoCompleteList=(Command="ProfileGPU",Desc="Profile one frame of rendering commands sent to the GPU")
  285. -ManualAutoCompleteList=(Command="ProfileGPUHitches",Desc="Toggle profiling of GPU hitches.")
  286. -ManualAutoCompleteList=(Command="Automation",Desc="Run an automation command (e.g., Automation RunTests TestName)")
  287. -ManualAutoCompleteList=(Command="CsvProfile Start",Desc="Start CSV profiling.")
  288. -ManualAutoCompleteList=(Command="CsvProfile Stop",Desc="Stop CSV profiling.")
  289. -ManualAutoCompleteList=(Command="NetProfile Enable",Desc="Start network profiling.")
  290. -ManualAutoCompleteList=(Command="NetProfile Disable",Desc="Stop network profiling.")
  291. +ManualAutoCompleteList=(Command="Exit",Desc="Exits the game")
  292. +ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="")
  293. +ManualAutoCompleteList=(Command="ToggleDrawEvents",Desc="Toggles annotations for shader debugging with Pix, Razor or similar GPU capture tools")
  294. +ManualAutoCompleteList=(Command="Shot",Desc="Make a screenshot")
  295. +ManualAutoCompleteList=(Command="RecompileShaders changed",Desc="Recompile shaders that have any changes on their source files")
  296. +ManualAutoCompleteList=(Command="RecompileShaders global",Desc="Recompile global shaders that have any changes on their source files")
  297. +ManualAutoCompleteList=(Command="RecompileShaders material ",Desc="Recompile shaders for a specific material if it\'s source files have changed")
  298. +ManualAutoCompleteList=(Command="RecompileShaders all",Desc="Recompile all shaders that have any changes on their source files")
  299. +ManualAutoCompleteList=(Command="DumpMaterialStats",Desc="Dump material information")
  300. +ManualAutoCompleteList=(Command="DumpShaderStats",Desc="Dump shader information")
  301. +ManualAutoCompleteList=(Command="DumpShaderPipelineStats",Desc="Dump shader pipeline information")
  302. +ManualAutoCompleteList=(Command="StartFPSChart",Desc="after that use StopFPSChart")
  303. +ManualAutoCompleteList=(Command="StopFPSChart",Desc="after that look for the output in Saved/Profiling/FPSChartStats")
  304. +ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
  305. +ManualAutoCompleteList=(Command="Open",Desc="<MapName> Opens the specified map, doesn\'t pass previously set options")
  306. +ManualAutoCompleteList=(Command="Travel",Desc="<MapName> Travels to the specified map, passes along previously set options")
  307. +ManualAutoCompleteList=(Command="ServerTravel",Desc="<MapName> Travels to the specified map and brings clients along, passes along previously set options")
  308. +ManualAutoCompleteList=(Command="DisplayAll",Desc="<ClassName> <PropertyName> Display property values for instances of classname")
  309. +ManualAutoCompleteList=(Command="DisplayAllLocation",Desc="<ClassName> Display location for all instances of classname")
  310. +ManualAutoCompleteList=(Command="DisplayAllRotation",Desc="<ClassName> Display rotation for all instances of classname")
  311. +ManualAutoCompleteList=(Command="DisplayClear",Desc="Clears previous DisplayAll entries")
  312. +ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="Clears persistent debug line cache")
  313. +ManualAutoCompleteList=(Command="GetAll ",Desc="<ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> Log property values of all instances of classname")
  314. +ManualAutoCompleteList=(Command="GetAllLocation",Desc="<ClassName> Log location for all instances of classname")
  315. +ManualAutoCompleteList=(Command="GetAllRotation",Desc="<ClassName> Log rotation for all instances of classname")
  316. +ManualAutoCompleteList=(Command="Obj List ",Desc="<Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
  317. +ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="<Class=ClassName> <ListClass=ClassName>")
  318. +ManualAutoCompleteList=(Command="Obj Classes",Desc="Shows all classes")
  319. +ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
  320. +ManualAutoCompleteList=(Command="EditActor",Desc="<Class=ClassName> or <Name=ObjectName> or TRACE")
  321. +ManualAutoCompleteList=(Command="EditDefault",Desc="<Class=ClassName>")
  322. +ManualAutoCompleteList=(Command="EditObject",Desc="<Class=ClassName> or <Name=ObjectName> or <ObjectName>")
  323. +ManualAutoCompleteList=(Command="ReloadCfg ",Desc="<Class/ObjectName> Reloads config variables for the specified object/class")
  324. +ManualAutoCompleteList=(Command="ReloadLoc ",Desc="<Class/ObjectName> Reloads localized variables for the specified object/class")
  325. +ManualAutoCompleteList=(Command="Set ",Desc="<ClassName> <PropertyName> <Value> Sets property to value on objectname")
  326. +ManualAutoCompleteList=(Command="SetNoPEC",Desc="<ClassName> <PropertyName> <Value> Sets property to value on objectname without Pre/Post Edit Change notifications")
  327. +ManualAutoCompleteList=(Command="Stat FPS",Desc="Shows FPS counter")
  328. +ManualAutoCompleteList=(Command="Stat UNIT",Desc="Shows hardware unit framerate")
  329. +ManualAutoCompleteList=(Command="Stat DrawCount",Desc="Shows draw counts broken down by category")
  330. +ManualAutoCompleteList=(Command="Stat UnitGraph",Desc="Draws simple unit time graph")
  331. +ManualAutoCompleteList=(Command="Stat NamedEvents",Desc="Stat NamedEvents (Enables named events for external profilers)")
  332. +ManualAutoCompleteList=(Command="Stat StartFile",Desc="Stat StartFile (starts a stats capture, creating a new file in the Profiling directory; stop with stat StopFile to close the file)")
  333. +ManualAutoCompleteList=(Command="Stat StopFile",Desc="Stat StopFile (finishes a stats capture started by stat StartFile)")
  334. +ManualAutoCompleteList=(Command="Stat CPULoad",Desc="Stat CPULoad (Shows CPU Utilization)")
  335. +ManualAutoCompleteList=(Command="Stat DUMPHITCHES",Desc="executes dumpstats on hitches - see log")
  336. +ManualAutoCompleteList=(Command="Stat D3D11RHI",Desc="Shows Direct3D 11 stats")
  337. +ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Displays level streaming info")
  338. +ManualAutoCompleteList=(Command="Stat GAME",Desc="Displays game performance stats")
  339. +ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Displays memory stats")
  340. +ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Displays physics performance stats")
  341. +ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Displays basic texture streaming stats")
  342. +ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Displays detailed texture streaming stats")
  343. +ManualAutoCompleteList=(Command="Stat GPU",Desc="Displays GPU stats for the frame")
  344. +ManualAutoCompleteList=(Command="Stat COLLISION",Desc="")
  345. +ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="")
  346. +ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="")
  347. +ManualAutoCompleteList=(Command="Stat AUDIO",Desc="")
  348. +ManualAutoCompleteList=(Command="Stat ANIM",Desc="")
  349. +ManualAutoCompleteList=(Command="Stat NET",Desc="")
  350. +ManualAutoCompleteList=(Command="Stat LIST",Desc="<Groups/Sets/Group> List groups of stats, saved sets, or specific stats within a specified group")
  351. +ManualAutoCompleteList=(Command="Stat splitscreen",Desc="")
  352. +ManualAutoCompleteList=(Command="MemReport",Desc="Outputs memory stats to a profile file. -Full gives more data, -Log outputs to the log")
  353. +ManualAutoCompleteList=(Command="ListTextures",Desc="[Streaming|NonStreaming|Forced] [-Alphasort] [-csv] Lists all loaded textures and their current memory footprint")
  354. +ManualAutoCompleteList=(Command="ListStreamingTextures",Desc="Lists info for all streaming textures")
  355. +ManualAutoCompleteList=(Command="ListAnims",Desc="Lists info for all animations")
  356. +ManualAutoCompleteList=(Command="ListSkeletalMeshes",Desc="Lists info for all skeletal meshes")
  357. +ManualAutoCompleteList=(Command="ListStaticMeshes",Desc="Lists info for all static meshes")
  358. +ManualAutoCompleteList=(Command="InvestigateTexture",Desc="Shows streaming info about the specified texture")
  359. +ManualAutoCompleteList=(Command="DumpTextureStreamingStats",Desc="Dump current streaming stats (e.g. pool capacity) to the log")
  360. +ManualAutoCompleteList=(Command="RestartLevel",Desc="Restarts the level")
  361. +ManualAutoCompleteList=(Command="Module List",Desc="Lists all known modules")
  362. +ManualAutoCompleteList=(Command="Module Load",Desc="Attempts to load the specified module name")
  363. +ManualAutoCompleteList=(Command="Module Unload",Desc="Unloads the specified module name")
  364. +ManualAutoCompleteList=(Command="Module Reload",Desc="Reloads the specified module name, unloading it first if needed")
  365. +ManualAutoCompleteList=(Command="Module Recompile",Desc="Attempts to recompile a module, first unloading it if needed")
  366. +ManualAutoCompleteList=(Command="HotReload",Desc="<UObject DLL Hot Reload> Attempts to recompile a UObject DLL and reload it on the fly")
  367. +ManualAutoCompleteList=(Command="au.debug.AudioDebugSound",Desc="<filter> Rejects new USoundBase requests where the sound name does not contain the provided filter")
  368. +ManualAutoCompleteList=(Command="au.debug.AudioGetDynamicSoundVolume",Desc="Gets volume for given sound type (\'Class\', \'Cue\' or \'Wave\') with provided name")
  369. +ManualAutoCompleteList=(Command="au.debug.AudioMemReport",Desc="Lists info for audio memory")
  370. +ManualAutoCompleteList=(Command="au.debug.AudioMixerDebugSound",Desc="<filter> With new mixer enabled, rejects new USoundBase requests where the sound name does not contain the provided filter")
  371. +ManualAutoCompleteList=(Command="au.debug.AudioResetAllDynamicSoundVolumes",Desc="Resets all dynamic volumes to unity")
  372. +ManualAutoCompleteList=(Command="au.debug.AudioResetDynamicSoundVolume",Desc="Resets volume for given sound type (\'Class\', \'Cue\' or \'Wave\') with provided name to unity")
  373. +ManualAutoCompleteList=(Command="au.debug.AudioSetDynamicSoundVolume",Desc="Name=<name> Type=<type> Vol=<vol> Sets volume for given sound type (\'Class\', \'Cue\' or \'Wave\') with provided name")
  374. +ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundClass",Desc="<name> Solos USoundClass")
  375. +ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundCue",Desc="<name> Solos USoundCue")
  376. +ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundWave",Desc="<name> Solos USoundWave")
  377. +ManualAutoCompleteList=(Command="au.debug.ClearSoloAudio",Desc="Clears solo\'ed object")
  378. +ManualAutoCompleteList=(Command="au.debug.DisableLPF",Desc="Disables low-pass filter")
  379. +ManualAutoCompleteList=(Command="au.debug.DisableEQFilter",Desc="Disables EQ")
  380. +ManualAutoCompleteList=(Command="au.debug.DisableRadio",Desc="Disables radio effect")
  381. +ManualAutoCompleteList=(Command="au.debug.DumpSoundInfo",Desc="Dumps sound information to log")
  382. +ManualAutoCompleteList=(Command="au.debug.EnableRadio",Desc="Enables radio effect")
  383. +ManualAutoCompleteList=(Command="au.debug.IsolateDryAudio",Desc="Isolates dry audio")
  384. +ManualAutoCompleteList=(Command="au.debug.IsolateReverb",Desc="Isolates reverb")
  385. +ManualAutoCompleteList=(Command="au.debug.ListAudioComponents",Desc="Dumps a detailed list of all AudioComponent objects")
  386. +ManualAutoCompleteList=(Command="au.debug.ListSoundClasses",Desc="Lists a summary of loaded sound collated by class")
  387. +ManualAutoCompleteList=(Command="au.debug.ListSoundClassVolumes",Desc="Lists all sound class volumes")
  388. +ManualAutoCompleteList=(Command="au.debug.ListSoundDurations",Desc="Lists durations of all active sounds")
  389. +ManualAutoCompleteList=(Command="au.debug.ListSounds",Desc="Lists all the loaded sounds and their memory footprint")
  390. +ManualAutoCompleteList=(Command="au.debug.ListWaves",Desc="List the WaveInstances and whether they have a source")
  391. +ManualAutoCompleteList=(Command="au.debug.PlayAllPIEAudio",Desc="Toggls whether or not all devices should play their audio")
  392. +ManualAutoCompleteList=(Command="au.debug.PlaySoundCue",Desc="Plays the given soundcue")
  393. +ManualAutoCompleteList=(Command="au.debug.PlaySoundWave",Desc="<name> Plays the given soundwave")
  394. +ManualAutoCompleteList=(Command="au.debug.ResetSoundState",Desc="Resets volumes to default and removes test filters")
  395. +ManualAutoCompleteList=(Command="au.debug.SetBaseSoundMix",Desc="<MixName> Sets the base sound mix")
  396. +ManualAutoCompleteList=(Command="au.debug.ShowSoundClassHierarchy",Desc="")
  397. +ManualAutoCompleteList=(Command="au.debug.SoloAudio",Desc="Solos the audio device associated with the parent world")
  398. +ManualAutoCompleteList=(Command="au.debug.SoundClassFixup",Desc="Deprecated")
  399. +ManualAutoCompleteList=(Command="au.debug.TestLFEBleed",Desc="Sets LPF to max for all sources")
  400. +ManualAutoCompleteList=(Command="au.debug.TestLPF",Desc="Sets LPF to max for all sources")
  401. +ManualAutoCompleteList=(Command="au.debug.TestStereoBleed",Desc="Test bleeding stereo sounds fully to the rear speakers")
  402. +ManualAutoCompleteList=(Command="au.debug.ToggleHRTFForAll",Desc="Toggles whether or not HRTF spatialization is enabled for all")
  403. +ManualAutoCompleteList=(Command="au.debug.ToggleSpatExt",Desc="Toggles enablement of the Spatial Audio Extension")
  404. +ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
  405. +ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
  406. +ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
  407. +ManualAutoCompleteList=(Command="ToggleAsyncCompute",Desc="Toggles AsyncCompute for platforms that have it")
  408. +ManualAutoCompleteList=(Command="ToggleRenderingThread",Desc="Toggles the rendering thread for platforms that have it")
  409. +ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
  410. +ManualAutoCompleteList=(Command="ShowDebug None",Desc="Toggles ShowDebug w/ current debug type selection")
  411. +ManualAutoCompleteList=(Command="ShowDebug Reset",Desc="Turns off ShowDebug, and clears debug type selection")
  412. +ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
  413. +ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
  414. +ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
  415. +ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
  416. +ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
  417. +ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
  418. +ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="Toggles display state of animation debug data")
  419. +ManualAutoCompleteList=(Command="ShowDebug BONES",Desc="Toggles display of skeletalmesh bones")
  420. +ManualAutoCompleteList=(Command="ShowDebug FORCEFEEDBACK",Desc="Toggles display of current force feedback values and what is contributing to that calculation")
  421. +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory 3DBONES",Desc="With ShowDebug Bones: Toggles bone rendering between single lines and a more complex 3D model per bone")
  422. +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory SYNCGROUPS",Desc="With ShowDebug Animation: Toggles display of sync group data")
  423. +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory MONTAGES",Desc="With ShowDebug Animation: Toggles display of montage data")
  424. +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory GRAPH",Desc="With ShowDebug Animation: Toggles display of animation blueprint graph")
  425. +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory CURVES",Desc="With ShowDebug Animation: Toggles display of curve data")
  426. +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory NOTIFIES",Desc="With ShowDebug Animation: Toggles display of notify data")
  427. +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLGRAPH",Desc="With ShowDebug Animation: Toggles graph display between active nodes only and all nodes")
  428. +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLBLENDSPACEDISPLAY",Desc="With ShowDebug Animation: Toggles display of sample blend weights on blendspaces")
  429. +ManualAutoCompleteList=(Command="ShowDebugForReticleTargetToggle ",Desc="<DesiredClass> Toggles \'ShowDebug\' from showing debug info between reticle target actor (of subclass <DesiredClass>) and camera view target")
  430. +ManualAutoCompleteList=(Command="Stat SoundCues",Desc="Deprecated (Use au.debug.SoundCues): Shows active SoundCues")
  431. +ManualAutoCompleteList=(Command="Stat SoundMixes",Desc="Deprecated (Use au.debug.SoundMixes): Shows active SoundMixes")
  432. +ManualAutoCompleteList=(Command="Stat SoundModulators",Desc="Deprecated (Use au.debug.SoundModulators): Shows modulator debug info as provided by active audio modulation plugin")
  433. +ManualAutoCompleteList=(Command="Stat SoundModulatorsHelp",Desc="Deprecated (Use au.debug.SoundModulatorsHelp):Shows modulator debug help provided by active audio modulation plugin")
  434. +ManualAutoCompleteList=(Command="Stat SoundReverb",Desc="Deprecated (Use au.debug.SoundReverb): Shows active SoundReverb")
  435. +ManualAutoCompleteList=(Command="Stat SoundWaves",Desc="Deprecated (Use au.debug.SoundWaves): Shows active SoundWaves")
  436. +ManualAutoCompleteList=(Command="Stat Sounds",Desc="Deprecated (Use au.debug.Sounds): <?> <sort=class|distance|name|priority|time|volume|waves> <-debug> Shows all active sounds. Displays value sorted by when sort is set")
  437. +ManualAutoCompleteList=(Command="ScriptAudit LongestFunctions",Desc="List functions that contain the most bytecode - optionally include # of entries to list")
  438. +ManualAutoCompleteList=(Command="ScriptAudit FrequentFunctionsCalled",Desc="List functions that are most frequently called from bytecode - optionally include # of entries to list")
  439. +ManualAutoCompleteList=(Command="ScriptAudit FrequentInstructions",Desc="List most frequently used instructions - optionally include # of entries to list")
  440. +ManualAutoCompleteList=(Command="ScriptAudit TotalBytecodeSize",Desc="Gather total size of bytecode in bytes of currently loaded functions")
  441. +ManualAutoCompleteList=(Command="Audio3dVisualize",Desc="Shows locations of sound sources playing (white text) and their left and right channel locations respectively (red and green). Virtualized loops (if enabled) display in blue.")
  442. +ManualAutoCompleteList=(Command="StartMovieCapture",Desc="")
  443. +ManualAutoCompleteList=(Command="StopMovieCapture",Desc="")
  444. +ManualAutoCompleteList=(Command="TraceTag",Desc="Draw traces that use the specified tag")
  445. +ManualAutoCompleteList=(Command="TraceTagAll",Desc="Draw all scene queries regardless of the trace tag")
  446. +ManualAutoCompleteList=(Command="VisLog",Desc="Launches Log Visualizer tool")
  447. +ManualAutoCompleteList=(Command="CycleNavDrawn",Desc="Cycles through navigation data (navmeshes for example) to draw one at a time")
  448. +ManualAutoCompleteList=(Command="Log ",Desc="<category> <level> Change verbosity level for a log category")
  449. +ManualAutoCompleteList=(Command="Log list",Desc="<search string> Search for log categories")
  450. +ManualAutoCompleteList=(Command="Log reset",Desc="Undo any changes to log verbosity")
  451. +ManualAutoCompleteList=(Command="RecordAnimation ActorName AnimName",Desc="Record animation for a specified actor to the specified file")
  452. +ManualAutoCompleteList=(Command="StopRecordingAnimation All",Desc="Stop all recording animations")
  453. +ManualAutoCompleteList=(Command="RecordSequence Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=<All|Actor|Class>")
  454. +ManualAutoCompleteList=(Command="StopRecordingSequence",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.")
  455. +ManualAutoCompleteList=(Command="RecordTake Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=<All|Actor|Class>")
  456. +ManualAutoCompleteList=(Command="StopRecordingTake",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.")
  457. +ManualAutoCompleteList=(Command="FreezeRendering",Desc="Toggle freezing of most aspects of rendering (such as visibility calculations), useful in conjunction with ToggleDebugCamera to fly around and see how frustum and occlusion culling is working")
  458. +ManualAutoCompleteList=(Command="ProfileGPU",Desc="Profile one frame of rendering commands sent to the GPU")
  459. +ManualAutoCompleteList=(Command="ProfileGPUHitches",Desc="Toggle profiling of GPU hitches.")
  460. +ManualAutoCompleteList=(Command="Automation",Desc="Run an automation command (e.g., Automation RunTests TestName)")
  461. +ManualAutoCompleteList=(Command="CsvProfile Start",Desc="Start CSV profiling.")
  462. +ManualAutoCompleteList=(Command="CsvProfile Stop",Desc="Stop CSV profiling.")
  463. +ManualAutoCompleteList=(Command="NetProfile Enable",Desc="Start network profiling.")
  464. +ManualAutoCompleteList=(Command="NetProfile Disable",Desc="Stop network profiling.")
  465. +ManualAutoCompleteList=(Command="",Desc="")
  466. -AutoCompleteMapPaths=Content/Maps
  467. +AutoCompleteMapPaths=Content/Maps
  468. BackgroundOpacityPercentage=85.000000
  469. bOrderTopToBottom=False
  470. bDisplayHelpInAutoComplete=True
  471. InputColor=(B=230,G=230,R=230,A=255)
  472. HistoryColor=(B=180,G=180,R=180,A=255)
  473. AutoCompleteCommandColor=(B=185,G=109,R=144,A=255)
  474. AutoCompleteCVarColor=(B=86,G=158,R=86,A=255)
  475. AutoCompleteFadedColor=(B=100,G=100,R=100,A=255)
  476. [/Script/RawInput.RawInputSettings]
  477. +DeviceConfigurations=(VendorID="0x054C",ProductID="0x",AxisProperties=((Key=GenericUSBController_Axis1,bInverted=True,Offset=0.500000),(Key=GenericUSBController_Axis2,bInverted=True,Offset=0.500000),(Key=GenericUSBController_Axis3),(Key=GenericUSBController_Axis4),(Key=GenericUSBController_Axis5),(Key=GenericUSBController_Axis6),(Key=GenericUSBController_Axis7),(Key=GenericUSBController_Axis8)),ButtonProperties=((Key=GenericUSBController_Button1),(Key=GenericUSBController_Button2),(Key=GenericUSBController_Button3),(Key=GenericUSBController_Button4),(Key=GenericUSBController_Button5),(Key=GenericUSBController_Button6),(Key=GenericUSBController_Button7),(Key=GenericUSBController_Button8),(Key=GenericUSBController_Button9),(Key=GenericUSBController_Button10),(Key=GenericUSBController_Button11),(Key=GenericUSBController_Button12),(Key=GenericUSBController_Button13),(Key=GenericUSBController_Button14),(Key=GenericUSBController_Button15),(Key=GenericUSBController_Button16),(Key=GenericUSBController_Button17),(Key=GenericUSBController_Button18),(Key=GenericUSBController_Button19),(Key=GenericUSBController_Button20)))
  478. bRegisterDefaultDevice=True