// Fill out your copyright notice in the Description page of Project Settings. #include "MyButton.h" UMyButton::UMyButton() { OnClicked.AddDynamic(this, &UMyButton::OnClick); } void UMyButton::SetSessionInfo(int sID, TCPClient *tclient) { sessionID = sID; tcpClient = tclient; } void UMyButton::OnClick() { tcpClient->JoinGameSession(sessionID); }