- // Fill out your copyright notice in the Description page of Project Settings.
- #include "MyButton.h"
- UMyButton::UMyButton()
- {
- OnClicked.AddDynamic(this, &UMyButton::OnClick);
- }
- void UMyButton::SetSessionInfo(int sID, TCPClient *tclient)
- {
- sessionID = sID; tcpClient = tclient;
- }
- void UMyButton::OnClick()
- {
- tcpClient->JoinGameSession(sessionID);
- }