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SkyFrontier-Project-IADE-UE4-3D / Config / DefaultEditor.ini
@Genexuz Genexuz on 8 Jan 2023 221 bytes GameMode


[/Script/UnrealEd.BlueprintEditorProjectSettings]
bForceAllDependenciesToRecompile=False
bValidateUnloadedSoftActorReferences=True
bEnableChildActorExpansionInTreeView=False
DefaultChildActorTreeViewMode=ComponentOnly