- // Copyright Epic Games, Inc. All Rights Reserved.
- using UnrealBuildTool;
- using System.Collections.Generic;
- public class SkyFrontierEditorTarget : TargetRules
- {
- public SkyFrontierEditorTarget( TargetInfo Target) : base(Target)
- {
- Type = TargetType.Editor;
- DefaultBuildSettings = BuildSettingsVersion.V2;
- ExtraModuleNames.AddRange( new string[] { "SkyFrontier" } );
- }
- }