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SkyFrontier-Project-IADE-UE4-3D / Config / DefaultEditor.ini
@Genexuz Genexuz on 8 Jan 2023 221 bytes GameMode
  1. [/Script/UnrealEd.BlueprintEditorProjectSettings]
  2. bForceAllDependenciesToRecompile=False
  3. bValidateUnloadedSoftActorReferences=True
  4. bEnableChildActorExpansionInTreeView=False
  5. DefaultChildActorTreeViewMode=ComponentOnly