- // Fill out your copyright notice in the Description page of Project Settings.
- #include "MyButtonHost.h"
- UMyButtonHost::UMyButtonHost()
- {
- OnClicked.AddDynamic(this, &UMyButtonHost::OnClick);
- }
- void UMyButtonHost::SetSessionInfo(FString sname, TCPClient *tclient)
- {
- sessionName = sname; tcpClient = tclient;
- }
- void UMyButtonHost::OnClick()
- {
- tcpClient->CreateNewGameSession(sessionName);
- }