updated target system (need to implement with missiles and camera) (on key press works) / ui asset creation for target system
1 parent e998da4 commit 54c5d468de7d34a044035044a6882d604b9a9045
@Hoomanbeans Hoomanbeans authored on 7 Dec 2022
Showing 5 changed files
View
2
■■■
Config/DefaultInput.ini
+
ActionMappings
=(ActionName=
"Ability"
,bShift=
False
,bCtrl=
False
,bAlt=
False
,bCmd=
False
,Key=Gamepad_FaceButton_Right)
+
ActionMappings
=(ActionName=
"GetDamaged"
,bShift=
False
,bCtrl=
False
,bAlt=
False
,bCmd=
False
,Key=P)
+
ActionMappings
=(ActionName=
"ResetCamera"
,bShift=
False
,bCtrl=
False
,bAlt=
False
,bCmd=
False
,Key=R)
+
ActionMappings
=(ActionName=
"ResetCamera"
,bShift=
False
,bCtrl=
False
,bAlt=
False
,bCmd=
False
,Key=Gamepad_RightThumbstick)
+
ActionMappings
=(ActionName=
"LockTarget"
,bShift=
False
,bCtrl=
False
,bAlt=
False
,bCmd=
False
,Key=MiddleMouseButton)
+
ActionMappings
=(ActionName=
"LockTarget"
,bShift=
False
,bCtrl=
False
,bAlt=
False
,bCmd=
False
,Key=Gamepad_FaceButton_Bottom)
+
AxisMappings
=(AxisName=
"Roll"
,Scale=
1.000000
,Key=Q)
+
AxisMappings
=(AxisName=
"MoveForward"
,Scale=
1.000000
,Key=W)
+
AxisMappings
=(AxisName=
"MoveRight"
,Scale=
1.000000
,Key=D)
+
AxisMappings
=(AxisName=
"Roll"
,Scale=-
1.000000
,Key=E)
View
Content/Assets/NewTargetSystem/BP_target_marker.uasset
Not supported
View
Content/Assets/NewTargetSystem/P_Target_new.uasset
Not supported
View
Content/Assets/NewTargetSystem/TargetWidget.uasset
Not supported
View
Content/Levels/test_idk.umap
Not supported