diff --git a/Source/SkyFrontier/Public/HealthSystem.h b/Source/SkyFrontier/Public/HealthSystem.h deleted file mode 100644 index 2e0e911..0000000 --- a/Source/SkyFrontier/Public/HealthSystem.h +++ /dev/null @@ -1,52 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -#pragma once - -#include "CoreMinimal.h" -#include "Components/ActorComponent.h" -#include "HealthSystem.generated.h" - -DECLARE_EVENT_OneParam(UCPP_HealthComponent, DamageTakenEvent, float ) -DECLARE_EVENT_OneParam(UCPP_HealthComponent, HealDamageEvent, float ) - -UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) ) -class SKYFRONTIER_API UHealthSystem : public UActorComponent -{ - GENERATED_BODY() - -public: - // Sets default values for this component's properties - UHealthSystem(); - - UFUNCTION(BlueprintPure) - float GetHealth() const; - UFUNCTION(BlueprintPure) - float GetMaxHealth() const; - UFUNCTION(BlueprintPure) - float GetHealthAsPercentage() const; - - UFUNCTION(BlueprintCallable) - void ModifyHealth(float Amount); - - UFUNCTION(BlueprintCallable) - void TakeDamage(float Amount); - UFUNCTION(BlueprintCallable) - void RecoverHealth(float Amount); - -protected: // Functions - - virtual void BeginPlay() override; - -public: // Events - - DamageTakenEvent OnDamageTakenEvent; - HealDamageEvent OnDamageHealedEvent; - -private: // This can be protected if we want to subclass the Health Component - - UPROPERTY(VisibleAnywhere) - float Health; - UPROPERTY(EditAnywhere) - float MaxHealth; - -};