diff --git a/Source/SkyFrontier/Private/MyButton.cpp b/Source/SkyFrontier/Private/MyButton.cpp
deleted file mode 100644
index ed16293..0000000
--- a/Source/SkyFrontier/Private/MyButton.cpp
+++ /dev/null
@@ -1,17 +0,0 @@
-// Fill out your copyright notice in the Description page of Project Settings.
-
-
-#include "MyButton.h"
-
-UMyButton::UMyButton()
-{
-	OnClicked.AddDynamic(this, &UMyButton::OnClick);
-}
-void UMyButton::SetSessionInfo(int sID, TCPClient *tclient)
-{
-	sessionID = sID;  tcpClient = tclient;
-}
-void UMyButton::OnClick()
-{
-	tcpClient->JoinGameSession(sessionID);
-}
\ No newline at end of file
diff --git a/Source/SkyFrontier/Private/MyButtonHost.cpp b/Source/SkyFrontier/Private/MyButtonHost.cpp
deleted file mode 100644
index f382b9d..0000000
--- a/Source/SkyFrontier/Private/MyButtonHost.cpp
+++ /dev/null
@@ -1,17 +0,0 @@
-// Fill out your copyright notice in the Description page of Project Settings.
-
-
-#include "MyButtonHost.h"
-
-UMyButtonHost::UMyButtonHost()
-{
-	OnClicked.AddDynamic(this, &UMyButtonHost::OnClick);
-}
-void UMyButtonHost::SetSessionInfo(FString sname, TCPClient *tclient)
-{
-	sessionName = sname;  tcpClient = tclient;
-}
-void UMyButtonHost::OnClick()
-{
-	tcpClient->CreateNewGameSession(sessionName);
-}	
\ No newline at end of file
diff --git a/Source/SkyFrontier/Private/MyPlayerState.cpp b/Source/SkyFrontier/Private/MyPlayerState.cpp
deleted file mode 100644
index 50738a0..0000000
--- a/Source/SkyFrontier/Private/MyPlayerState.cpp
+++ /dev/null
@@ -1,91 +0,0 @@
-// Fill out your copyright notice in the Description page of Project Settings.
-
-
-#include "MyPlayerState.h"
-#include "MyButton.h"
-#include "TCPClient.h"
-#include "Blueprint/UserWidget.h"
-#include "Components/Button.h"
-#include "Components/ScrollBox.h"
-#include "Components/TextBlock.h"
-#include "Components/VerticalBox.h"
-#include "Components/VerticalBoxSlot.h"
-
-void AMyPlayerState::BeginPlay()
-{
-	FString levelName = GetWorld()->GetMapName();
-	levelName.RemoveFromStart(GetWorld()->StreamingLevelsPrefix);
-	if (levelName == "StartMap")
-	{
-		tcpClient = new TCPClient(this);
-		canConnectToGameServer = false;
-		if ((MatchmakingWidgetClass) && (tcpClient->IsConnected()))
-		{
-			serversList = new TArray<FSessionInfo*>();
-			GetWorld()->GetTimerManager().SetTimer(serverListTimerHandle,  this, &AMyPlayerState::OnUpdateServerList, 2, true);
-			MatchmakingWidget = CreateWidget<UUserWidget>(GetWorld(),MatchmakingWidgetClass);
-			MatchmakingWidget->AddToViewport();
-			serverListScrollBoxWidget = Cast<UScrollBox>(MatchmakingWidget->GetWidgetFromName(TEXT("MyScrollBox")));
-			UButton* newSessionButton = Cast<UButton>(MatchmakingWidget->GetWidgetFromName(TEXT("NewSession")));
-			if (newSessionButton)
-			{	
-				newSessionButton->SetIsEnabled(true);
-				newSessionButton->OnClicked.AddDynamic(this,  &AMyPlayerState::OnNewSessionClicked);
-			}
-		}
-	}
-}
-void AMyPlayerState::OnNewSessionClicked()
-{
-	tcpClient->CreateNewGameSession("My test session");
-}
-void AMyPlayerState::UpdateSessionsList(FString serverinfo)
-{
-	TArray<FString> Out;  serverinfo.ParseIntoArray(Out, TEXT("|"), true);
-	for (int i = 1; i < Out.Num() - 1; i += 2) {  FSessionInfo *tempInfo = new FSessionInfo();
-		tempInfo->id = FCString::Atoi(*Out[i]);
-		tempInfo->name = Out[i + 1];
-		tempInfo->serverip = "";
-		tempInfo->serverport = -1;
-		serversList->Add(tempInfo);  }
-}
-void AMyPlayerState::ConnectToGameServer(FSessionInfo session)
-{
-	canConnectToGameServer = true;  connectToGameServerSession = session;
-}
-void AMyPlayerState::OnUpdateServerList()  {
-	if (tcpClient) {
-		if (tcpClient->IsConnected()) {
-			if (serversList->Num() > 0) {
-				if ((MatchmakingWidget) && (serverListScrollBoxWidget)) {
-					TArray<UWidget*> allChildren = serverListScrollBoxWidget->  GetAllChildren();
-					for (int i = 0; i < allChildren.Num(); i++)
-					{
-						allChildren[i]->RemoveFromParent();
-					}
-					for (int i = 0; i < serversList->Num(); i++)
-					{
-						UVerticalBox* ItemWidgetsBox = NewObject<UVerticalBox>();
-						serverListScrollBoxWidget->AddChild(ItemWidgetsBox);
-						UMyButton* ItemWidget = NewObject<UMyButton>(this);
-						ItemWidget->SetSessionInfo((*serversList)[i]->id,  tcpClient);
-						UTextBlock* ItemWidgetText = NewObject<UTextBlock>();
-						ItemWidgetText->SetText(FText::FromString(  (*serversList)[i]->name));
-						ItemWidget->AddChild(ItemWidgetText);
-						UVerticalBoxSlot* Slot = ItemWidgetsBox->  AddChildToVerticalBox(ItemWidget);
-						static FMargin Padding(5);
-						Slot->SetPadding(Padding);
-					}
-				}
-			}
-			if (canConnectToGameServer){  APlayerController* pController = GetWorld()->  GetFirstPlayerController();
-				if (pController){  FString cmd = "open " + connectToGameServerSession.serverip + ":" + FString::FromInt(connectToGameServerSession.serverport);
-					tcpClient->Stop();
-					canConnectToGameServer = false;
-					MatchmakingWidget->RemoveFromViewport();
-					pController->ConsoleCommand(cmd);
-				}
-			}
-		}
-	}
-}
\ No newline at end of file
diff --git a/Source/SkyFrontier/Private/TCPClient.cpp b/Source/SkyFrontier/Private/TCPClient.cpp
deleted file mode 100644
index c610cb2..0000000
--- a/Source/SkyFrontier/Private/TCPClient.cpp
+++ /dev/null
@@ -1,112 +0,0 @@
-// Fill out your copyright notice in the Description page of Project Settings.
-
-
-#include "TCPClient.h"
-
-#include "MyPlayerState.h"
-#include "Sockets.h"
-#include "SocketSubsystem.h"
-#include "Interfaces/IPv4/IPv4Address.h"
-#include "TraceServices/Model/Diagnostics.h"
-
-TCPClient::TCPClient(AMyPlayerState* pState)
-{
-	Thread = FRunnableThread::Create(this, TEXT("TCPClientThread"), 0,  TPri_Normal);  PlayerState = pState;
-}
-TCPClient::~TCPClient()
-{
-	TCPClient::Stop();  delete Thread;
-}
-void TCPClient::Stop()
-{
-	running = false;
-}
-bool TCPClient::IsConnected()
-{
-	return connected;
-}
-
-bool TCPClient::Init()
-{
-	Socket = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->CreateSocket(NAME_Stream, TEXT("default"), false);
-	int32 NewSize = 0;
-	Socket->SetReceiveBufferSize(1024, NewSize);
-	FIPv4Address matchmakingServerIP(127, 0, 0, 1);
-	TSharedRef<FInternetAddr> matchmakingServer = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->CreateInternetAddr();
-	matchmakingServer->SetIp(matchmakingServerIP.Value);
-	matchmakingServer->SetPort(8856);
-	
-	connected = Socket->Connect(*matchmakingServer);
-	if (connected)
-	{
-		UE_LOG(LogTemp, Log, TEXT("CONNECTED!"));
-		FString serialized = TEXT("g|#");
-		TCHAR *serializedChar = serialized.GetCharArray().GetData();
-		int32 size = FCString::Strlen(serializedChar);
-		int32 sent = 0;
-		bool successful = Socket->Send((uint8*)TCHAR_TO_UTF8(serializedChar), size, sent);
-		if (successful)
-			{UE_LOG(LogTemp, Log, TEXT("MESSAGE SENT THROUGH SOCKET"));
-			return true;
-		}
-		else
-		{
-			UE_LOG(LogTemp, Log, TEXT("ERROR: NOT CONNECTED!"));return false;
-		}
-	}
-	return 0;
-}
-	uint32 TCPClient::Run()
-	{
-		running = true;
-		TArray<uint8> ReceivedData;
-		while (running)
-		{
-			uint32 Size = 0;
-			if (Socket->HasPendingData(Size))
-			{
-				ReceivedData.Init(0, Size);
-				int32 Read = 0;
-				Socket->Recv(ReceivedData.GetData(), ReceivedData.Num(), Read);
-				FString ServerMessage = FString(UTF8_TO_TCHAR(ReceivedData.GetData()));
-				UE_LOG(LogTemp, Log, TEXT("RECEIVED: %s"), *ServerMessage);
-				if ((ServerMessage[0] == 's') && (PlayerState))
-				{
-					PlayerState->UpdateSessionsList(ServerMessage);
-				}
-				else if((ServerMessage[0] == 'o') && (PlayerState))
-				{
-					TArray<FString> Out;
-					ServerMessage.ParseIntoArray(Out, TEXT("|"), true);
-					FSessionInfo session;
-					session.id = -1;
-					session.name = "";
-					session.serverip = Out[1];
-					session.serverport = FCString::Atoi(*Out[2]);
-					PlayerState->ConnectToGameServer(session);
-				}
-			}
-		}
-		return 0;
-	}
-	
-	void TCPClient::CreateNewGameSession(FString sname)
-	{
-		FString serialized = "c|" + sname + "|#";
-		TCHAR *serializedChar = serialized.GetCharArray().GetData();
-		int32 size = FCString::Strlen(serializedChar);
-		int32 sent = 0;
-		bool successful = Socket->Send((uint8*)  TCHAR_TO_UTF8(serializedChar), size, sent);
-		if (successful)
-			UE_LOG(LogTemp, Log, TEXT("MESSAGE SENT!!!!"));
-	}
-	void TCPClient::JoinGameSession(int sID)
-	{
-		FString serialized = "j|" + FString::FromInt(sID) + "|#";
-		TCHAR *serializedChar = serialized.GetCharArray().GetData();
-		int32 size = FCString::Strlen(serializedChar);
-		int32 sent = 0;
-		bool successful = Socket->Send((uint8*)  TCHAR_TO_UTF8(serializedChar), size, sent);
-		if (successful)
-			UE_LOG(LogTemp, Log, TEXT("MESSAGE SENT!!!!"));
-	}
\ No newline at end of file
diff --git a/Source/SkyFrontier/Private/Test_anim_Class.cpp b/Source/SkyFrontier/Private/Test_anim_Class.cpp
deleted file mode 100644
index 3820b29..0000000
--- a/Source/SkyFrontier/Private/Test_anim_Class.cpp
+++ /dev/null
@@ -1,34 +0,0 @@
-// Fill out your copyright notice in the Description page of Project Settings.
-
-
-#include "Test_anim_Class.h"
-
-// Sets default values
-ATest_anim_Class::ATest_anim_Class()
-{
- 	// Set this pawn to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
-	PrimaryActorTick.bCanEverTick = true;
-
-}
-
-// Called when the game starts or when spawned
-void ATest_anim_Class::BeginPlay()
-{
-	Super::BeginPlay();
-	
-}
-
-// Called every frame
-void ATest_anim_Class::Tick(float DeltaTime)
-{
-	Super::Tick(DeltaTime);
-
-}
-
-// Called to bind functionality to input
-void ATest_anim_Class::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
-{
-	Super::SetupPlayerInputComponent(PlayerInputComponent);
-
-}
-
diff --git a/Source/SkyFrontier/Public/MyButton.h b/Source/SkyFrontier/Public/MyButton.h
deleted file mode 100644
index 57e7828..0000000
--- a/Source/SkyFrontier/Public/MyButton.h
+++ /dev/null
@@ -1,26 +0,0 @@
-// Fill out your copyright notice in the Description page of Project Settings.
-
-#pragma once
-
-#include "CoreMinimal.h"
-#include "TCPClient.h"
-#include "Components/Button.h"
-#include "MyButton.generated.h"
-
-/**
- * 
- */
-UCLASS()
-class SKYFRONTIER_API UMyButton : public UButton
-{
-	GENERATED_BODY()
-public:
-	UMyButton();
-	void SetSessionInfo(int sID, TCPClient *tclient);
-protected:  int sessionID;
-	TCPClient *tcpClient;
-	
-	UFUNCTION()
-	void OnClick();
-	
-};
diff --git a/Source/SkyFrontier/Public/MyButtonHost.h b/Source/SkyFrontier/Public/MyButtonHost.h
deleted file mode 100644
index c810c7b..0000000
--- a/Source/SkyFrontier/Public/MyButtonHost.h
+++ /dev/null
@@ -1,26 +0,0 @@
-// Fill out your copyright notice in the Description page of Project Settings.
-
-#pragma once
-
-#include "CoreMinimal.h"
-#include "TCPClient.h"
-#include "Components/Button.h"
-#include "MyButtonHost.generated.h"
-
-/**
- * 
- */
-UCLASS()
-class SKYFRONTIER_API UMyButtonHost : public UButton
-{
-	GENERATED_BODY()
-public:
-	UMyButtonHost();
-	void SetSessionInfo(FString sname, TCPClient *tclient);
-protected:  FString sessionName;
-	TCPClient *tcpClient;
-	
-	UFUNCTION()
-	void OnClick();
-	
-};
\ No newline at end of file
diff --git a/Source/SkyFrontier/Public/MyPlayerState.h b/Source/SkyFrontier/Public/MyPlayerState.h
deleted file mode 100644
index 816fe70..0000000
--- a/Source/SkyFrontier/Public/MyPlayerState.h
+++ /dev/null
@@ -1,52 +0,0 @@
-// Fill out your copyright notice in the Description page of Project Settings.
-
-#pragma once
-
-#include "CoreMinimal.h"
-#include "GameFramework/PlayerState.h"
-#include "MyPlayerState.generated.h"
-
-USTRUCT()
-struct FSessionInfo 
-{  
-  GENERATED_BODY()
-  UPROPERTY()
-  int id;
-  UPROPERTY()
-  FString name;
-  UPROPERTY()
-  FString serverip;
-  UPROPERTY()
-  int serverport;
-};
-
-UCLASS()
-class SKYFRONTIER_API AMyPlayerState : public APlayerState
-{
-  GENERATED_BODY()
-public:
-  void UpdateSessionsList(FString serverinfo);
-  void ConnectToGameServer(FSessionInfo session);
-  
-protected:
-  virtual void BeginPlay() override;
-  
-  class TCPClient* tcpClient;
-  
-  UPROPERTY(EditDefaultsOnly, Category = "UI")
-  TSubclassOf<class UUserWidget> MatchmakingWidgetClass;
-  class UUserWidget* MatchmakingWidget;
-  class UScrollBox* serverListScrollBoxWidget;
-  
-  TArray<FSessionInfo*> *serversList;
-  FTimerHandle serverListTimerHandle;
-  
-  bool canConnectToGameServer;
-  FSessionInfo connectToGameServerSession;
-  
-  UFUNCTION() 
-  void OnNewSessionClicked();
-  
-  UFUNCTION()
-  void OnUpdateServerList();
-};
diff --git a/Source/SkyFrontier/Public/TCPClient.h b/Source/SkyFrontier/Public/TCPClient.h
deleted file mode 100644
index 5e83447..0000000
--- a/Source/SkyFrontier/Public/TCPClient.h
+++ /dev/null
@@ -1,29 +0,0 @@
-// Fill out your copyright notice in the Description page of Project Settings.
-
-#pragma once
-
-#include "CoreMinimal.h"
-
-/**
- * 
- */
-class SKYFRONTIER_API TCPClient : public FRunnable
-{
-public:
- TCPClient(class AMyPlayerState* pState);
- ~TCPClient();
- virtual bool Init();
- virtual uint32 Run();
- virtual void Stop();
- void CreateNewGameSession(FString sname);
- void JoinGameSession(int sID);
- bool IsConnected();
- 
-private:
- FRunnableThread* Thread;
- FSocket* Socket;
- FSocket* ListenerSocket;
- bool running;
- bool connected;
- class AMyPlayerState* PlayerState;
-};
diff --git a/Source/SkyFrontier/Public/Test_anim_Class.h b/Source/SkyFrontier/Public/Test_anim_Class.h
deleted file mode 100644
index 29a249b..0000000
--- a/Source/SkyFrontier/Public/Test_anim_Class.h
+++ /dev/null
@@ -1,29 +0,0 @@
-// Fill out your copyright notice in the Description page of Project Settings.
-
-#pragma once
-
-#include "CoreMinimal.h"
-#include "GameFramework/Pawn.h"
-#include "Test_anim_Class.generated.h"
-
-UCLASS()
-class SKYFRONTIER_API ATest_anim_Class : public APawn
-{
-	GENERATED_BODY()
-
-public:
-	// Sets default values for this pawn's properties
-	ATest_anim_Class();
-
-protected:
-	// Called when the game starts or when spawned
-	virtual void BeginPlay() override;
-
-public:	
-	// Called every frame
-	virtual void Tick(float DeltaTime) override;
-
-	// Called to bind functionality to input
-	virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
-
-};