diff --git a/.gitignore b/.gitignore index 6582eaf..c0881ed 100644 --- a/.gitignore +++ b/.gitignore @@ -72,3 +72,25 @@ # Cache files for the editor to use DerivedDataCache/* +Content/PlaneTest/BiPlane/Biplane.uasset +Content/PlaneTest/BiPlane/Biplane_rigged.uasset +Content/PlaneTest/BiPlane/Biplane_rigged_PhysicsAsset.uasset +Content/PlaneTest/BiPlane/Biplane_rigged_Skeleton.uasset +Content/PlaneTest/BiPlane/BiplaneWing.uasset +Content/PlaneTest/BiPlane/Fbx_Default_Material_1.uasset +Content/PlaneTest/BiPlane/M_UE4Man_Body1.uasset +Content/PlaneTest/BiPlane/MannequinPosed_mesh.uasset +Content/PlaneTest/BiPlane/MannequinPosed_mesh_PhysicsAsset.uasset +Content/PlaneTest/BiPlane/MannequinPosed_mesh_Skeleton.uasset +Content/PlaneTest/ThirdPersonFlying.uasset +Content/PlaneTest/BiPlane/Biplane.uasset +Content/PlaneTest/BiPlane/Biplane_rigged.uasset +Content/PlaneTest/BiPlane/Biplane_rigged_PhysicsAsset.uasset +Content/PlaneTest/BiPlane/Biplane_rigged_Skeleton.uasset +Content/PlaneTest/BiPlane/BiplaneWing.uasset +Content/PlaneTest/BiPlane/Fbx_Default_Material_1.uasset +Content/PlaneTest/BiPlane/M_UE4Man_Body1.uasset +Content/PlaneTest/BiPlane/MannequinPosed_mesh.uasset +Content/PlaneTest/BiPlane/MannequinPosed_mesh_PhysicsAsset.uasset +Content/PlaneTest/BiPlane/MannequinPosed_mesh_Skeleton.uasset +Content/PlaneTest/ThirdPersonFlying.uasset diff --git a/Config/DefaultInput.ini b/Config/DefaultInput.ini index f81c32d..2de615b 100644 --- a/Config/DefaultInput.ini +++ b/Config/DefaultInput.ini @@ -91,3 +91,366 @@ -ConsoleKeys=Tilde +ConsoleKeys=Tilde +[/Script/EngineSettings.ConsoleSettings] +MaxScrollbackSize=1024 +-ManualAutoCompleteList=(Command="Exit",Desc="Exits the game") +-ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc=) +-ManualAutoCompleteList=(Command="ToggleDrawEvents",Desc="Toggles annotations for shader debugging with Pix, Razor or similar GPU capture tools") +-ManualAutoCompleteList=(Command="Shot",Desc="Make a screenshot") +-ManualAutoCompleteList=(Command="RecompileShaders changed",Desc="Recompile shaders that have any changes on their source files") +-ManualAutoCompleteList=(Command="RecompileShaders global",Desc="Recompile global shaders that have any changes on their source files") +-ManualAutoCompleteList=(Command="RecompileShaders material ",Desc="Recompile shaders for a specific material if it's source files have changed") +-ManualAutoCompleteList=(Command="RecompileShaders all",Desc="Recompile all shaders that have any changes on their source files") +-ManualAutoCompleteList=(Command="DumpMaterialStats",Desc="Dump material information") +-ManualAutoCompleteList=(Command="DumpShaderStats",Desc="Dump shader information") +-ManualAutoCompleteList=(Command="DumpShaderPipelineStats",Desc="Dump shader pipeline information") +-ManualAutoCompleteList=(Command="StartFPSChart",Desc="after that use StopFPSChart") +-ManualAutoCompleteList=(Command="StopFPSChart",Desc="after that look for the output in Saved/Profiling/FPSChartStats") +-ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.") +-ManualAutoCompleteList=(Command="Open",Desc=" Opens the specified map, doesn't pass previously set options") +-ManualAutoCompleteList=(Command="Travel",Desc=" Travels to the specified map, passes along previously set options") +-ManualAutoCompleteList=(Command="ServerTravel",Desc=" Travels to the specified map and brings clients along, passes along previously set options") +-ManualAutoCompleteList=(Command="DisplayAll",Desc=" Display property values for instances of classname") +-ManualAutoCompleteList=(Command="DisplayAllLocation",Desc=" Display location for all instances of classname") +-ManualAutoCompleteList=(Command="DisplayAllRotation",Desc=" Display rotation for all instances of classname") +-ManualAutoCompleteList=(Command="DisplayClear",Desc="Clears previous DisplayAll entries") +-ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="Clears persistent debug line cache") +-ManualAutoCompleteList=(Command="GetAll ",Desc=" Log property values of all instances of classname") +-ManualAutoCompleteList=(Command="GetAllLocation",Desc=" Log location for all instances of classname") +-ManualAutoCompleteList=(Command="GetAllRotation",Desc=" Log rotation for all instances of classname") +-ManualAutoCompleteList=(Command="Obj List ",Desc=" ") +-ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc=" ") +-ManualAutoCompleteList=(Command="Obj Classes",Desc="Shows all classes") +-ManualAutoCompleteList=(Command="Obj Refs",Desc="Name= Class= Lists referencers of the specified object") +-ManualAutoCompleteList=(Command="EditActor",Desc=" or or TRACE") +-ManualAutoCompleteList=(Command="EditDefault",Desc="") +-ManualAutoCompleteList=(Command="EditObject",Desc=" or or ") +-ManualAutoCompleteList=(Command="ReloadCfg ",Desc=" Reloads config variables for the specified object/class") +-ManualAutoCompleteList=(Command="ReloadLoc ",Desc=" Reloads localized variables for the specified object/class") +-ManualAutoCompleteList=(Command="Set ",Desc=" Sets property to value on objectname") +-ManualAutoCompleteList=(Command="SetNoPEC",Desc=" Sets property to value on objectname without Pre/Post Edit Change notifications") +-ManualAutoCompleteList=(Command="Stat FPS",Desc="Shows FPS counter") +-ManualAutoCompleteList=(Command="Stat UNIT",Desc="Shows hardware unit framerate") +-ManualAutoCompleteList=(Command="Stat DrawCount",Desc="Shows draw counts broken down by category") +-ManualAutoCompleteList=(Command="Stat UnitGraph",Desc="Draws simple unit time graph") +-ManualAutoCompleteList=(Command="Stat NamedEvents",Desc="Stat NamedEvents (Enables named events for external profilers)") +-ManualAutoCompleteList=(Command="Stat StartFile",Desc="Stat StartFile (starts a stats capture, creating a new file in the Profiling directory; stop with stat StopFile to close the file)") +-ManualAutoCompleteList=(Command="Stat StopFile",Desc="Stat StopFile (finishes a stats capture started by stat StartFile)") +-ManualAutoCompleteList=(Command="Stat CPULoad",Desc="Stat CPULoad (Shows CPU Utilization)") +-ManualAutoCompleteList=(Command="Stat DUMPHITCHES",Desc="executes dumpstats on hitches - see log") +-ManualAutoCompleteList=(Command="Stat D3D11RHI",Desc="Shows Direct3D 11 stats") +-ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Displays level streaming info") +-ManualAutoCompleteList=(Command="Stat GAME",Desc="Displays game performance stats") +-ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Displays memory stats") +-ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Displays physics performance stats") +-ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Displays basic texture streaming stats") +-ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Displays detailed texture streaming stats") +-ManualAutoCompleteList=(Command="Stat GPU",Desc="Displays GPU stats for the frame") +-ManualAutoCompleteList=(Command="Stat COLLISION",Desc=) +-ManualAutoCompleteList=(Command="Stat PARTICLES",Desc=) +-ManualAutoCompleteList=(Command="Stat SCRIPT",Desc=) +-ManualAutoCompleteList=(Command="Stat AUDIO",Desc=) +-ManualAutoCompleteList=(Command="Stat ANIM",Desc=) +-ManualAutoCompleteList=(Command="Stat NET",Desc=) +-ManualAutoCompleteList=(Command="Stat LIST",Desc=" List groups of stats, saved sets, or specific stats within a specified group") +-ManualAutoCompleteList=(Command="Stat splitscreen",Desc=) +-ManualAutoCompleteList=(Command="MemReport",Desc="Outputs memory stats to a profile file. -Full gives more data, -Log outputs to the log") +-ManualAutoCompleteList=(Command="ListTextures",Desc="[Streaming|NonStreaming|Forced] [-Alphasort] [-csv] Lists all loaded textures and their current memory footprint") +-ManualAutoCompleteList=(Command="ListStreamingTextures",Desc="Lists info for all streaming textures") +-ManualAutoCompleteList=(Command="ListAnims",Desc="Lists info for all animations") +-ManualAutoCompleteList=(Command="ListSkeletalMeshes",Desc="Lists info for all skeletal meshes") +-ManualAutoCompleteList=(Command="ListStaticMeshes",Desc="Lists info for all static meshes") +-ManualAutoCompleteList=(Command="InvestigateTexture",Desc="Shows streaming info about the specified texture") +-ManualAutoCompleteList=(Command="DumpTextureStreamingStats",Desc="Dump current streaming stats (e.g. pool capacity) to the log") +-ManualAutoCompleteList=(Command="RestartLevel",Desc="Restarts the level") +-ManualAutoCompleteList=(Command="Module List",Desc="Lists all known modules") +-ManualAutoCompleteList=(Command="Module Load",Desc="Attempts to load the specified module name") +-ManualAutoCompleteList=(Command="Module Unload",Desc="Unloads the specified module name") +-ManualAutoCompleteList=(Command="Module Reload",Desc="Reloads the specified module name, unloading it first if needed") +-ManualAutoCompleteList=(Command="Module Recompile",Desc="Attempts to recompile a module, first unloading it if needed") +-ManualAutoCompleteList=(Command="HotReload",Desc=" Attempts to recompile a UObject DLL and reload it on the fly") +-ManualAutoCompleteList=(Command="au.debug.AudioDebugSound",Desc=" Rejects new USoundBase requests where the sound name does not contain the provided filter") +-ManualAutoCompleteList=(Command="au.debug.AudioGetDynamicSoundVolume",Desc="Gets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name") +-ManualAutoCompleteList=(Command="au.debug.AudioMemReport",Desc="Lists info for audio memory") +-ManualAutoCompleteList=(Command="au.debug.AudioMixerDebugSound",Desc=" With new mixer enabled, rejects new USoundBase requests where the sound name does not contain the provided filter") +-ManualAutoCompleteList=(Command="au.debug.AudioResetAllDynamicSoundVolumes",Desc="Resets all dynamic volumes to unity") +-ManualAutoCompleteList=(Command="au.debug.AudioResetDynamicSoundVolume",Desc="Resets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name to unity") +-ManualAutoCompleteList=(Command="au.debug.AudioSetDynamicSoundVolume",Desc="Name= Type= Vol= Sets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name") +-ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundClass",Desc=" Solos USoundClass") +-ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundCue",Desc=" Solos USoundCue") +-ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundWave",Desc=" Solos USoundWave") +-ManualAutoCompleteList=(Command="au.debug.ClearSoloAudio",Desc="Clears solo'ed object") +-ManualAutoCompleteList=(Command="au.debug.DisableLPF",Desc="Disables low-pass filter") +-ManualAutoCompleteList=(Command="au.debug.DisableEQFilter",Desc="Disables EQ") +-ManualAutoCompleteList=(Command="au.debug.DisableRadio",Desc="Disables radio effect") +-ManualAutoCompleteList=(Command="au.debug.DumpSoundInfo",Desc="Dumps sound information to log") +-ManualAutoCompleteList=(Command="au.debug.EnableRadio",Desc="Enables radio effect") +-ManualAutoCompleteList=(Command="au.debug.IsolateDryAudio",Desc="Isolates dry audio") +-ManualAutoCompleteList=(Command="au.debug.IsolateReverb",Desc="Isolates reverb") +-ManualAutoCompleteList=(Command="au.debug.ListAudioComponents",Desc="Dumps a detailed list of all AudioComponent objects") +-ManualAutoCompleteList=(Command="au.debug.ListSoundClasses",Desc="Lists a summary of loaded sound collated by class") +-ManualAutoCompleteList=(Command="au.debug.ListSoundClassVolumes",Desc="Lists all sound class volumes") +-ManualAutoCompleteList=(Command="au.debug.ListSoundDurations",Desc="Lists durations of all active sounds") +-ManualAutoCompleteList=(Command="au.debug.ListSounds",Desc="Lists all the loaded sounds and their memory footprint") +-ManualAutoCompleteList=(Command="au.debug.ListWaves",Desc="List the WaveInstances and whether they have a source") +-ManualAutoCompleteList=(Command="au.debug.PlayAllPIEAudio",Desc="Toggls whether or not all devices should play their audio") +-ManualAutoCompleteList=(Command="au.debug.PlaySoundCue",Desc="Plays the given soundcue") +-ManualAutoCompleteList=(Command="au.debug.PlaySoundWave",Desc=" Plays the given soundwave") +-ManualAutoCompleteList=(Command="au.debug.ResetSoundState",Desc="Resets volumes to default and removes test filters") +-ManualAutoCompleteList=(Command="au.debug.SetBaseSoundMix",Desc=" Sets the base sound mix") +-ManualAutoCompleteList=(Command="au.debug.ShowSoundClassHierarchy",Desc="") +-ManualAutoCompleteList=(Command="au.debug.SoloAudio",Desc="Solos the audio device associated with the parent world") +-ManualAutoCompleteList=(Command="au.debug.SoundClassFixup",Desc="Deprecated") +-ManualAutoCompleteList=(Command="au.debug.TestLFEBleed",Desc="Sets LPF to max for all sources") +-ManualAutoCompleteList=(Command="au.debug.TestLPF",Desc="Sets LPF to max for all sources") +-ManualAutoCompleteList=(Command="au.debug.TestStereoBleed",Desc="Test bleeding stereo sounds fully to the rear speakers") +-ManualAutoCompleteList=(Command="au.debug.ToggleHRTFForAll",Desc="Toggles whether or not HRTF spatialization is enabled for all") +-ManualAutoCompleteList=(Command="au.debug.ToggleSpatExt",Desc="Toggles enablement of the Spatial Audio Extension") +-ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages") +-ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages") +-ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages") +-ManualAutoCompleteList=(Command="ToggleAsyncCompute",Desc="Toggles AsyncCompute for platforms that have it") +-ManualAutoCompleteList=(Command="ToggleRenderingThread",Desc="Toggles the rendering thread for platforms that have it") +-ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages") +-ManualAutoCompleteList=(Command="ShowDebug None",Desc="Toggles ShowDebug w/ current debug type selection") +-ManualAutoCompleteList=(Command="ShowDebug Reset",Desc="Turns off ShowDebug, and clears debug type selection") +-ManualAutoCompleteList=(Command="ShowDebug NET",Desc=) +-ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc=) +-ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc=) +-ManualAutoCompleteList=(Command="ShowDebug AI",Desc=) +-ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc=) +-ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc=) +-ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="Toggles display state of animation debug data") +-ManualAutoCompleteList=(Command="ShowDebug BONES",Desc="Toggles display of skeletalmesh bones") +-ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc=) +-ManualAutoCompleteList=(Command="ShowDebug FORCEFEEDBACK",Desc="Toggles display of current force feedback values and what is contributing to that calculation") +-ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory 3DBONES",Desc="With ShowDebug Bones: Toggles bone rendering between single lines and a more complex 3D model per bone") +-ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory SYNCGROUPS",Desc="With ShowDebug Animation: Toggles display of sync group data") +-ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory MONTAGES",Desc="With ShowDebug Animation: Toggles display of montage data") +-ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory GRAPH",Desc="With ShowDebug Animation: Toggles display of animation blueprint graph") +-ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory CURVES",Desc="With ShowDebug Animation: Toggles display of curve data") +-ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory NOTIFIES",Desc="With ShowDebug Animation: Toggles display of notify data") +-ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLGRAPH",Desc="With ShowDebug Animation: Toggles graph display between active nodes only and all nodes") +-ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLBLENDSPACEDISPLAY",Desc="With ShowDebug Animation: Toggles display of sample blend weights on blendspaces") +-ManualAutoCompleteList=(Command="ShowDebugForReticleTargetToggle ",Desc=" Toggles 'ShowDebug' from showing debug info between reticle target actor (of subclass ) and camera view target") +-ManualAutoCompleteList=(Command="Stat SoundCues",Desc="Deprecated (Use au.debug.SoundCues): Shows active SoundCues") +-ManualAutoCompleteList=(Command="Stat SoundMixes",Desc="Deprecated (Use au.debug.SoundMixes): Shows active SoundMixes") +-ManualAutoCompleteList=(Command="Stat SoundModulators",Desc="Deprecated (Use au.debug.SoundModulators): Shows modulator debug info as provided by active audio modulation plugin") +-ManualAutoCompleteList=(Command="Stat SoundModulatorsHelp",Desc="Deprecated (Use au.debug.SoundModulatorsHelp):Shows modulator debug help provided by active audio modulation plugin") +-ManualAutoCompleteList=(Command="Stat SoundReverb",Desc="Deprecated (Use au.debug.SoundReverb): Shows active SoundReverb") +-ManualAutoCompleteList=(Command="Stat SoundWaves",Desc="Deprecated (Use au.debug.SoundWaves): Shows active SoundWaves") +-ManualAutoCompleteList=(Command="Stat Sounds",Desc="Deprecated (Use au.debug.Sounds): <-debug> Shows all active sounds. Displays value sorted by when sort is set") +-ManualAutoCompleteList=(Command="ScriptAudit LongestFunctions",Desc="List functions that contain the most bytecode - optionally include # of entries to list") +-ManualAutoCompleteList=(Command="ScriptAudit FrequentFunctionsCalled",Desc="List functions that are most frequently called from bytecode - optionally include # of entries to list") +-ManualAutoCompleteList=(Command="ScriptAudit FrequentInstructions",Desc="List most frequently used instructions - optionally include # of entries to list") +-ManualAutoCompleteList=(Command="ScriptAudit TotalBytecodeSize",Desc="Gather total size of bytecode in bytes of currently loaded functions") +-ManualAutoCompleteList=(Command="Audio3dVisualize",Desc="Shows locations of sound sources playing (white text) and their left and right channel locations respectively (red and green). Virtualized loops (if enabled) display in blue.") +-ManualAutoCompleteList=(Command="StartMovieCapture",Desc=) +-ManualAutoCompleteList=(Command="StopMovieCapture",Desc=) +-ManualAutoCompleteList=(Command="TraceTag",Desc="Draw traces that use the specified tag") +-ManualAutoCompleteList=(Command="TraceTagAll",Desc="Draw all scene queries regardless of the trace tag") +-ManualAutoCompleteList=(Command="VisLog",Desc="Launches Log Visualizer tool") +-ManualAutoCompleteList=(Command="CycleNavDrawn",Desc="Cycles through navigation data (navmeshes for example) to draw one at a time") +-ManualAutoCompleteList=(Command="Log ",Desc=" Change verbosity level for a log category") +-ManualAutoCompleteList=(Command="Log list",Desc=" Search for log categories") +-ManualAutoCompleteList=(Command="Log reset",Desc="Undo any changes to log verbosity") +-ManualAutoCompleteList=(Command="RecordAnimation ActorName AnimName",Desc="Record animation for a specified actor to the specified file") +-ManualAutoCompleteList=(Command="StopRecordingAnimation All",Desc="Stop all recording animations") +-ManualAutoCompleteList=(Command="RecordSequence Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=") +-ManualAutoCompleteList=(Command="StopRecordingSequence",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.") +-ManualAutoCompleteList=(Command="RecordTake Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=") +-ManualAutoCompleteList=(Command="StopRecordingTake",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.") +-ManualAutoCompleteList=(Command="FreezeRendering",Desc="Toggle freezing of most aspects of rendering (such as visibility calculations), useful in conjunction with ToggleDebugCamera to fly around and see how frustum and occlusion culling is working") +-ManualAutoCompleteList=(Command="ProfileGPU",Desc="Profile one frame of rendering commands sent to the GPU") +-ManualAutoCompleteList=(Command="ProfileGPUHitches",Desc="Toggle profiling of GPU hitches.") +-ManualAutoCompleteList=(Command="Automation",Desc="Run an automation command (e.g., Automation RunTests TestName)") +-ManualAutoCompleteList=(Command="CsvProfile Start",Desc="Start CSV profiling.") +-ManualAutoCompleteList=(Command="CsvProfile Stop",Desc="Stop CSV profiling.") +-ManualAutoCompleteList=(Command="NetProfile Enable",Desc="Start network profiling.") +-ManualAutoCompleteList=(Command="NetProfile Disable",Desc="Stop network profiling.") ++ManualAutoCompleteList=(Command="Exit",Desc="Exits the game") ++ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="") ++ManualAutoCompleteList=(Command="ToggleDrawEvents",Desc="Toggles annotations for shader debugging with Pix, Razor or similar GPU capture tools") ++ManualAutoCompleteList=(Command="Shot",Desc="Make a screenshot") ++ManualAutoCompleteList=(Command="RecompileShaders changed",Desc="Recompile shaders that have any changes on their source files") ++ManualAutoCompleteList=(Command="RecompileShaders global",Desc="Recompile global shaders that have any changes on their source files") ++ManualAutoCompleteList=(Command="RecompileShaders material ",Desc="Recompile shaders for a specific material if it\'s source files have changed") ++ManualAutoCompleteList=(Command="RecompileShaders all",Desc="Recompile all shaders that have any changes on their source files") ++ManualAutoCompleteList=(Command="DumpMaterialStats",Desc="Dump material information") ++ManualAutoCompleteList=(Command="DumpShaderStats",Desc="Dump shader information") ++ManualAutoCompleteList=(Command="DumpShaderPipelineStats",Desc="Dump shader pipeline information") ++ManualAutoCompleteList=(Command="StartFPSChart",Desc="after that use StopFPSChart") ++ManualAutoCompleteList=(Command="StopFPSChart",Desc="after that look for the output in Saved/Profiling/FPSChartStats") ++ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.") ++ManualAutoCompleteList=(Command="Open",Desc=" Opens the specified map, doesn\'t pass previously set options") ++ManualAutoCompleteList=(Command="Travel",Desc=" Travels to the specified map, passes along previously set options") ++ManualAutoCompleteList=(Command="ServerTravel",Desc=" Travels to the specified map and brings clients along, passes along previously set options") ++ManualAutoCompleteList=(Command="DisplayAll",Desc=" Display property values for instances of classname") ++ManualAutoCompleteList=(Command="DisplayAllLocation",Desc=" Display location for all instances of classname") ++ManualAutoCompleteList=(Command="DisplayAllRotation",Desc=" Display rotation for all instances of classname") ++ManualAutoCompleteList=(Command="DisplayClear",Desc="Clears previous DisplayAll entries") ++ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="Clears persistent debug line cache") ++ManualAutoCompleteList=(Command="GetAll ",Desc=" Log property values of all instances of classname") ++ManualAutoCompleteList=(Command="GetAllLocation",Desc=" Log location for all instances of classname") ++ManualAutoCompleteList=(Command="GetAllRotation",Desc=" Log rotation for all instances of classname") ++ManualAutoCompleteList=(Command="Obj List ",Desc=" ") ++ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc=" ") ++ManualAutoCompleteList=(Command="Obj Classes",Desc="Shows all classes") ++ManualAutoCompleteList=(Command="Obj Refs",Desc="Name= Class= Lists referencers of the specified object") ++ManualAutoCompleteList=(Command="EditActor",Desc=" or or TRACE") ++ManualAutoCompleteList=(Command="EditDefault",Desc="") ++ManualAutoCompleteList=(Command="EditObject",Desc=" or or ") ++ManualAutoCompleteList=(Command="ReloadCfg ",Desc=" Reloads config variables for the specified object/class") ++ManualAutoCompleteList=(Command="ReloadLoc ",Desc=" Reloads localized variables for the specified object/class") ++ManualAutoCompleteList=(Command="Set ",Desc=" Sets property to value on objectname") ++ManualAutoCompleteList=(Command="SetNoPEC",Desc=" Sets property to value on objectname without Pre/Post Edit Change notifications") ++ManualAutoCompleteList=(Command="Stat FPS",Desc="Shows FPS counter") ++ManualAutoCompleteList=(Command="Stat UNIT",Desc="Shows hardware unit framerate") ++ManualAutoCompleteList=(Command="Stat DrawCount",Desc="Shows draw counts broken down by category") ++ManualAutoCompleteList=(Command="Stat UnitGraph",Desc="Draws simple unit time graph") ++ManualAutoCompleteList=(Command="Stat NamedEvents",Desc="Stat NamedEvents (Enables named events for external profilers)") ++ManualAutoCompleteList=(Command="Stat StartFile",Desc="Stat StartFile (starts a stats capture, creating a new file in the Profiling directory; stop with stat StopFile to close the file)") ++ManualAutoCompleteList=(Command="Stat StopFile",Desc="Stat StopFile (finishes a stats capture started by stat StartFile)") ++ManualAutoCompleteList=(Command="Stat CPULoad",Desc="Stat CPULoad (Shows CPU Utilization)") ++ManualAutoCompleteList=(Command="Stat DUMPHITCHES",Desc="executes dumpstats on hitches - see log") ++ManualAutoCompleteList=(Command="Stat D3D11RHI",Desc="Shows Direct3D 11 stats") ++ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Displays level streaming info") ++ManualAutoCompleteList=(Command="Stat GAME",Desc="Displays game performance stats") ++ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Displays memory stats") ++ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Displays physics performance stats") ++ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Displays basic texture streaming stats") ++ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Displays detailed texture streaming stats") ++ManualAutoCompleteList=(Command="Stat GPU",Desc="Displays GPU stats for the frame") ++ManualAutoCompleteList=(Command="Stat COLLISION",Desc="") ++ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="") ++ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="") ++ManualAutoCompleteList=(Command="Stat AUDIO",Desc="") ++ManualAutoCompleteList=(Command="Stat ANIM",Desc="") ++ManualAutoCompleteList=(Command="Stat NET",Desc="") ++ManualAutoCompleteList=(Command="Stat LIST",Desc=" List groups of stats, saved sets, or specific stats within a specified group") ++ManualAutoCompleteList=(Command="Stat splitscreen",Desc="") ++ManualAutoCompleteList=(Command="MemReport",Desc="Outputs memory stats to a profile file. -Full gives more data, -Log outputs to the log") ++ManualAutoCompleteList=(Command="ListTextures",Desc="[Streaming|NonStreaming|Forced] [-Alphasort] [-csv] Lists all loaded textures and their current memory footprint") ++ManualAutoCompleteList=(Command="ListStreamingTextures",Desc="Lists info for all streaming textures") ++ManualAutoCompleteList=(Command="ListAnims",Desc="Lists info for all animations") ++ManualAutoCompleteList=(Command="ListSkeletalMeshes",Desc="Lists info for all skeletal meshes") ++ManualAutoCompleteList=(Command="ListStaticMeshes",Desc="Lists info for all static meshes") ++ManualAutoCompleteList=(Command="InvestigateTexture",Desc="Shows streaming info about the specified texture") ++ManualAutoCompleteList=(Command="DumpTextureStreamingStats",Desc="Dump current streaming stats (e.g. pool capacity) to the log") ++ManualAutoCompleteList=(Command="RestartLevel",Desc="Restarts the level") ++ManualAutoCompleteList=(Command="Module List",Desc="Lists all known modules") ++ManualAutoCompleteList=(Command="Module Load",Desc="Attempts to load the specified module name") ++ManualAutoCompleteList=(Command="Module Unload",Desc="Unloads the specified module name") ++ManualAutoCompleteList=(Command="Module Reload",Desc="Reloads the specified module name, unloading it first if needed") ++ManualAutoCompleteList=(Command="Module Recompile",Desc="Attempts to recompile a module, first unloading it if needed") ++ManualAutoCompleteList=(Command="HotReload",Desc=" Attempts to recompile a UObject DLL and reload it on the fly") ++ManualAutoCompleteList=(Command="au.debug.AudioDebugSound",Desc=" Rejects new USoundBase requests where the sound name does not contain the provided filter") ++ManualAutoCompleteList=(Command="au.debug.AudioGetDynamicSoundVolume",Desc="Gets volume for given sound type (\'Class\', \'Cue\' or \'Wave\') with provided name") ++ManualAutoCompleteList=(Command="au.debug.AudioMemReport",Desc="Lists info for audio memory") ++ManualAutoCompleteList=(Command="au.debug.AudioMixerDebugSound",Desc=" With new mixer enabled, rejects new USoundBase requests where the sound name does not contain the provided filter") ++ManualAutoCompleteList=(Command="au.debug.AudioResetAllDynamicSoundVolumes",Desc="Resets all dynamic volumes to unity") ++ManualAutoCompleteList=(Command="au.debug.AudioResetDynamicSoundVolume",Desc="Resets volume for given sound type (\'Class\', \'Cue\' or \'Wave\') with provided name to unity") ++ManualAutoCompleteList=(Command="au.debug.AudioSetDynamicSoundVolume",Desc="Name= Type= Vol= Sets volume for given sound type (\'Class\', \'Cue\' or \'Wave\') with provided name") ++ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundClass",Desc=" Solos USoundClass") ++ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundCue",Desc=" Solos USoundCue") ++ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundWave",Desc=" Solos USoundWave") ++ManualAutoCompleteList=(Command="au.debug.ClearSoloAudio",Desc="Clears solo\'ed object") ++ManualAutoCompleteList=(Command="au.debug.DisableLPF",Desc="Disables low-pass filter") ++ManualAutoCompleteList=(Command="au.debug.DisableEQFilter",Desc="Disables EQ") ++ManualAutoCompleteList=(Command="au.debug.DisableRadio",Desc="Disables radio effect") ++ManualAutoCompleteList=(Command="au.debug.DumpSoundInfo",Desc="Dumps sound information to log") ++ManualAutoCompleteList=(Command="au.debug.EnableRadio",Desc="Enables radio effect") ++ManualAutoCompleteList=(Command="au.debug.IsolateDryAudio",Desc="Isolates dry audio") ++ManualAutoCompleteList=(Command="au.debug.IsolateReverb",Desc="Isolates reverb") ++ManualAutoCompleteList=(Command="au.debug.ListAudioComponents",Desc="Dumps a detailed list of all AudioComponent objects") ++ManualAutoCompleteList=(Command="au.debug.ListSoundClasses",Desc="Lists a summary of loaded sound collated by class") ++ManualAutoCompleteList=(Command="au.debug.ListSoundClassVolumes",Desc="Lists all sound class volumes") ++ManualAutoCompleteList=(Command="au.debug.ListSoundDurations",Desc="Lists durations of all active sounds") ++ManualAutoCompleteList=(Command="au.debug.ListSounds",Desc="Lists all the loaded sounds and their memory footprint") ++ManualAutoCompleteList=(Command="au.debug.ListWaves",Desc="List the WaveInstances and whether they have a source") ++ManualAutoCompleteList=(Command="au.debug.PlayAllPIEAudio",Desc="Toggls whether or not all devices should play their audio") ++ManualAutoCompleteList=(Command="au.debug.PlaySoundCue",Desc="Plays the given soundcue") ++ManualAutoCompleteList=(Command="au.debug.PlaySoundWave",Desc=" Plays the given soundwave") ++ManualAutoCompleteList=(Command="au.debug.ResetSoundState",Desc="Resets volumes to default and removes test filters") ++ManualAutoCompleteList=(Command="au.debug.SetBaseSoundMix",Desc=" Sets the base sound mix") ++ManualAutoCompleteList=(Command="au.debug.ShowSoundClassHierarchy",Desc="") ++ManualAutoCompleteList=(Command="au.debug.SoloAudio",Desc="Solos the audio device associated with the parent world") ++ManualAutoCompleteList=(Command="au.debug.SoundClassFixup",Desc="Deprecated") ++ManualAutoCompleteList=(Command="au.debug.TestLFEBleed",Desc="Sets LPF to max for all sources") ++ManualAutoCompleteList=(Command="au.debug.TestLPF",Desc="Sets LPF to max for all sources") ++ManualAutoCompleteList=(Command="au.debug.TestStereoBleed",Desc="Test bleeding stereo sounds fully to the rear speakers") ++ManualAutoCompleteList=(Command="au.debug.ToggleHRTFForAll",Desc="Toggles whether or not HRTF spatialization is enabled for all") ++ManualAutoCompleteList=(Command="au.debug.ToggleSpatExt",Desc="Toggles enablement of the Spatial Audio Extension") ++ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages") ++ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages") ++ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages") ++ManualAutoCompleteList=(Command="ToggleAsyncCompute",Desc="Toggles AsyncCompute for platforms that have it") ++ManualAutoCompleteList=(Command="ToggleRenderingThread",Desc="Toggles the rendering thread for platforms that have it") ++ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages") ++ManualAutoCompleteList=(Command="ShowDebug None",Desc="Toggles ShowDebug w/ current debug type selection") ++ManualAutoCompleteList=(Command="ShowDebug Reset",Desc="Turns off ShowDebug, and clears debug type selection") ++ManualAutoCompleteList=(Command="ShowDebug NET",Desc="") ++ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="") ++ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="") ++ManualAutoCompleteList=(Command="ShowDebug AI",Desc="") ++ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="") ++ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="") ++ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="Toggles display state of animation debug data") ++ManualAutoCompleteList=(Command="ShowDebug BONES",Desc="Toggles display of skeletalmesh bones") ++ManualAutoCompleteList=(Command="ShowDebug FORCEFEEDBACK",Desc="Toggles display of current force feedback values and what is contributing to that calculation") ++ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory 3DBONES",Desc="With ShowDebug Bones: Toggles bone rendering between single lines and a more complex 3D model per bone") ++ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory SYNCGROUPS",Desc="With ShowDebug Animation: Toggles display of sync group data") ++ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory MONTAGES",Desc="With ShowDebug Animation: Toggles display of montage data") ++ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory GRAPH",Desc="With ShowDebug Animation: Toggles display of animation blueprint graph") ++ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory CURVES",Desc="With ShowDebug Animation: Toggles display of curve data") ++ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory NOTIFIES",Desc="With ShowDebug Animation: Toggles display of notify data") ++ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLGRAPH",Desc="With ShowDebug Animation: Toggles graph display between active nodes only and all nodes") ++ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLBLENDSPACEDISPLAY",Desc="With ShowDebug Animation: Toggles display of sample blend weights on blendspaces") ++ManualAutoCompleteList=(Command="ShowDebugForReticleTargetToggle ",Desc=" Toggles \'ShowDebug\' from showing debug info between reticle target actor (of subclass ) and camera view target") ++ManualAutoCompleteList=(Command="Stat SoundCues",Desc="Deprecated (Use au.debug.SoundCues): Shows active SoundCues") ++ManualAutoCompleteList=(Command="Stat SoundMixes",Desc="Deprecated (Use au.debug.SoundMixes): Shows active SoundMixes") ++ManualAutoCompleteList=(Command="Stat SoundModulators",Desc="Deprecated (Use au.debug.SoundModulators): Shows modulator debug info as provided by active audio modulation plugin") ++ManualAutoCompleteList=(Command="Stat SoundModulatorsHelp",Desc="Deprecated (Use au.debug.SoundModulatorsHelp):Shows modulator debug help provided by active audio modulation plugin") ++ManualAutoCompleteList=(Command="Stat SoundReverb",Desc="Deprecated (Use au.debug.SoundReverb): Shows active SoundReverb") ++ManualAutoCompleteList=(Command="Stat SoundWaves",Desc="Deprecated (Use au.debug.SoundWaves): Shows active SoundWaves") ++ManualAutoCompleteList=(Command="Stat Sounds",Desc="Deprecated (Use au.debug.Sounds): <-debug> Shows all active sounds. Displays value sorted by when sort is set") ++ManualAutoCompleteList=(Command="ScriptAudit LongestFunctions",Desc="List functions that contain the most bytecode - optionally include # of entries to list") ++ManualAutoCompleteList=(Command="ScriptAudit FrequentFunctionsCalled",Desc="List functions that are most frequently called from bytecode - optionally include # of entries to list") ++ManualAutoCompleteList=(Command="ScriptAudit FrequentInstructions",Desc="List most frequently used instructions - optionally include # of entries to list") ++ManualAutoCompleteList=(Command="ScriptAudit TotalBytecodeSize",Desc="Gather total size of bytecode in bytes of currently loaded functions") ++ManualAutoCompleteList=(Command="Audio3dVisualize",Desc="Shows locations of sound sources playing (white text) and their left and right channel locations respectively (red and green). Virtualized loops (if enabled) display in blue.") ++ManualAutoCompleteList=(Command="StartMovieCapture",Desc="") ++ManualAutoCompleteList=(Command="StopMovieCapture",Desc="") ++ManualAutoCompleteList=(Command="TraceTag",Desc="Draw traces that use the specified tag") ++ManualAutoCompleteList=(Command="TraceTagAll",Desc="Draw all scene queries regardless of the trace tag") ++ManualAutoCompleteList=(Command="VisLog",Desc="Launches Log Visualizer tool") ++ManualAutoCompleteList=(Command="CycleNavDrawn",Desc="Cycles through navigation data (navmeshes for example) to draw one at a time") ++ManualAutoCompleteList=(Command="Log ",Desc=" Change verbosity level for a log category") ++ManualAutoCompleteList=(Command="Log list",Desc=" Search for log categories") ++ManualAutoCompleteList=(Command="Log reset",Desc="Undo any changes to log verbosity") ++ManualAutoCompleteList=(Command="RecordAnimation ActorName AnimName",Desc="Record animation for a specified actor to the specified file") ++ManualAutoCompleteList=(Command="StopRecordingAnimation All",Desc="Stop all recording animations") ++ManualAutoCompleteList=(Command="RecordSequence Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=") ++ManualAutoCompleteList=(Command="StopRecordingSequence",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.") ++ManualAutoCompleteList=(Command="RecordTake Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=") ++ManualAutoCompleteList=(Command="StopRecordingTake",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.") ++ManualAutoCompleteList=(Command="FreezeRendering",Desc="Toggle freezing of most aspects of rendering (such as visibility calculations), useful in conjunction with ToggleDebugCamera to fly around and see how frustum and occlusion culling is working") ++ManualAutoCompleteList=(Command="ProfileGPU",Desc="Profile one frame of rendering commands sent to the GPU") ++ManualAutoCompleteList=(Command="ProfileGPUHitches",Desc="Toggle profiling of GPU hitches.") ++ManualAutoCompleteList=(Command="Automation",Desc="Run an automation command (e.g., Automation RunTests TestName)") ++ManualAutoCompleteList=(Command="CsvProfile Start",Desc="Start CSV profiling.") ++ManualAutoCompleteList=(Command="CsvProfile Stop",Desc="Stop CSV profiling.") ++ManualAutoCompleteList=(Command="NetProfile Enable",Desc="Start network profiling.") ++ManualAutoCompleteList=(Command="NetProfile Disable",Desc="Stop network profiling.") 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b/Content/PlaneTest/BiPlane/Biplane_Wing_Diffuse.uasset new file mode 100644 index 0000000..8be8478 --- /dev/null +++ b/Content/PlaneTest/BiPlane/Biplane_Wing_Diffuse.uasset Binary files differ diff --git a/Content/PlaneTest/BiPlane/Biplane_Wing_Normal.uasset b/Content/PlaneTest/BiPlane/Biplane_Wing_Normal.uasset new file mode 100644 index 0000000..f31eb4a --- /dev/null +++ b/Content/PlaneTest/BiPlane/Biplane_Wing_Normal.uasset Binary files differ diff --git a/Content/PlaneTest/BiPlane/Biplane_rigged_PhysicsAsset.uasset b/Content/PlaneTest/BiPlane/Biplane_rigged_PhysicsAsset.uasset index b1f50be..c2c95aa 100644 --- a/Content/PlaneTest/BiPlane/Biplane_rigged_PhysicsAsset.uasset +++ b/Content/PlaneTest/BiPlane/Biplane_rigged_PhysicsAsset.uasset Binary files differ diff --git a/Content/PlaneTest/BiPlane/Biplane_rigged_Skeleton.uasset b/Content/PlaneTest/BiPlane/Biplane_rigged_Skeleton.uasset index b769847..e0ca8f4 100644 --- a/Content/PlaneTest/BiPlane/Biplane_rigged_Skeleton.uasset +++ 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a/Content/PlaneTest/BiPlane/MannequinPosed_mesh_Skeleton.uasset b/Content/PlaneTest/BiPlane/MannequinPosed_mesh_Skeleton.uasset index f02e0e0..96efd81 100644 --- a/Content/PlaneTest/BiPlane/MannequinPosed_mesh_Skeleton.uasset +++ b/Content/PlaneTest/BiPlane/MannequinPosed_mesh_Skeleton.uasset Binary files differ diff --git a/Content/StarterContent/Architecture/Floor_400x400.uasset b/Content/StarterContent/Architecture/Floor_400x400.uasset new file mode 100644 index 0000000..1c9b6c0 --- /dev/null +++ b/Content/StarterContent/Architecture/Floor_400x400.uasset Binary files differ diff --git a/Content/StarterContent/Architecture/Pillar_50x500.uasset b/Content/StarterContent/Architecture/Pillar_50x500.uasset new file mode 100644 index 0000000..bdc6300 --- /dev/null +++ b/Content/StarterContent/Architecture/Pillar_50x500.uasset Binary files differ diff --git a/Content/StarterContent/Architecture/SM_AssetPlatform.uasset b/Content/StarterContent/Architecture/SM_AssetPlatform.uasset new file 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