diff --git a/Config/DefaultInput.ini b/Config/DefaultInput.ini index 5b7cca1..05a1a08 100644 --- a/Config/DefaultInput.ini +++ b/Config/DefaultInput.ini @@ -86,6 +86,8 @@ +ActionMappings=(ActionName="Ability",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift) +ActionMappings=(ActionName="Ability",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right) +ActionMappings=(ActionName="GetDamaged",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=P) ++ActionMappings=(ActionName="ResetCamera",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R) ++ActionMappings=(ActionName="ResetCamera",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightThumbstick) +AxisMappings=(AxisName="Roll",Scale=1.000000,Key=Q) +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W) +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D) @@ -96,6 +98,10 @@ +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY) +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Gamepad_RightShoulder) +AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=Gamepad_LeftShoulder) ++AxisMappings=(AxisName="CameraInputsY",Scale=1.000000,Key=MouseY) ++AxisMappings=(AxisName="CameraInputsY",Scale=1.000000,Key=Gamepad_RightY) ++AxisMappings=(AxisName="CameraInputsX",Scale=1.000000,Key=Gamepad_RightX) ++AxisMappings=(AxisName="CameraInputsX",Scale=1.000000,Key=MouseX) DefaultPlayerInputClass=/Script/Engine.PlayerInput DefaultInputComponentClass=/Script/Engine.InputComponent DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks diff --git a/Content/Assets/NormieAsset/Test_anim.uasset b/Content/Assets/NormieAsset/Test_anim.uasset index 0dc5270..0608487 100644 --- a/Content/Assets/NormieAsset/Test_anim.uasset +++ b/Content/Assets/NormieAsset/Test_anim.uasset Binary files differ