diff --git a/Content/Assets/NewTargetSystem/Targets_BP.uasset b/Content/Assets/NewTargetSystem/Targets_BP.uasset index 7d1524f..1491d03 100644 --- a/Content/Assets/NewTargetSystem/Targets_BP.uasset +++ b/Content/Assets/NewTargetSystem/Targets_BP.uasset Binary files differ diff --git a/Content/Assets/NormieAsset/Test_anim.uasset b/Content/Assets/NormieAsset/Test_anim.uasset index 2671d75..09ebd63 100644 --- a/Content/Assets/NormieAsset/Test_anim.uasset +++ b/Content/Assets/NormieAsset/Test_anim.uasset Binary files differ diff --git a/Content/Levels/StartMap.umap b/Content/Levels/StartMap.umap index b5aba1e..2485aa8 100644 --- a/Content/Levels/StartMap.umap +++ b/Content/Levels/StartMap.umap Binary files differ diff --git a/Content/ScoreGameMode_BP.uasset b/Content/ScoreGameMode_BP.uasset index 740ebfb..1c60468 100644 --- a/Content/ScoreGameMode_BP.uasset +++ b/Content/ScoreGameMode_BP.uasset Binary files differ diff --git a/Source/SkyFrontier/Private/ScoreAttackGameMode.cpp b/Source/SkyFrontier/Private/ScoreAttackGameMode.cpp index 6d20733..93c8f34 100644 --- a/Source/SkyFrontier/Private/ScoreAttackGameMode.cpp +++ b/Source/SkyFrontier/Private/ScoreAttackGameMode.cpp @@ -18,13 +18,11 @@ if (FoundActors.Num() == 2) { - UE_LOG(LogTemp, Warning, TEXT("IS THIS WORKING")); Pawn1 = Cast(FoundActors[0]); Pawn2 = Cast(FoundActors[1]); if (Pawn1 && Pawn2) { - UE_LOG(LogTemp, Warning, TEXT("IS THIS WORKING")); PointsComponent1 = Pawn1->FindComponentByClass(); PointsComponent2 = Pawn2->FindComponentByClass(); }