diff --git a/.idea/.idea.SkyFrontier.dir/.idea/encodings.xml b/.idea/.idea.SkyFrontier.dir/.idea/encodings.xml new file mode 100644 index 0000000..df87cf9 --- /dev/null +++ b/.idea/.idea.SkyFrontier.dir/.idea/encodings.xml @@ -0,0 +1,4 @@ + + + + \ No newline at end of file diff --git a/.idea/.idea.SkyFrontier.dir/.idea/indexLayout.xml b/.idea/.idea.SkyFrontier.dir/.idea/indexLayout.xml new file mode 100644 index 0000000..7b08163 --- /dev/null +++ b/.idea/.idea.SkyFrontier.dir/.idea/indexLayout.xml @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at end of file diff --git a/.idea/.idea.SkyFrontier.dir/.idea/projectSettingsUpdater.xml b/.idea/.idea.SkyFrontier.dir/.idea/projectSettingsUpdater.xml new file mode 100644 index 0000000..4bb9f4d --- /dev/null +++ b/.idea/.idea.SkyFrontier.dir/.idea/projectSettingsUpdater.xml @@ -0,0 +1,6 @@ + + + + + \ No newline at end of file diff --git a/.idea/.idea.SkyFrontier.dir/.idea/vcs.xml b/.idea/.idea.SkyFrontier.dir/.idea/vcs.xml new file mode 100644 index 0000000..94a25f7 --- /dev/null +++ b/.idea/.idea.SkyFrontier.dir/.idea/vcs.xml @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/.idea/.idea.SkyFrontier.dir/.idea/workspace.xml b/.idea/.idea.SkyFrontier.dir/.idea/workspace.xml new file mode 100644 index 0000000..239ff89 --- /dev/null +++ b/.idea/.idea.SkyFrontier.dir/.idea/workspace.xml @@ -0,0 +1,128 @@ + + + + SkyFrontier.uproject + + + + + + + + + + + + + { + "keyToString": { + "RunOnceActivity.OpenProjectViewOnStart": "true", + "RunOnceActivity.ShowReadmeOnStart": "true", + "WebServerToolWindowFactoryState": "false", + "vue.rearranger.settings.migration": "true" + } +} + + + + + + + + + 1669821824482 + + + + + + + + + + + + + \ No newline at end of file diff --git a/Config/DefaultInput.ini b/Config/DefaultInput.ini index 21eb291..5b7cca1 100644 --- a/Config/DefaultInput.ini +++ b/Config/DefaultInput.ini @@ -85,6 +85,7 @@ +ActionMappings=(ActionName="Shooting",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left) +ActionMappings=(ActionName="Ability",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift) +ActionMappings=(ActionName="Ability",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right) ++ActionMappings=(ActionName="GetDamaged",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=P) +AxisMappings=(AxisName="Roll",Scale=1.000000,Key=Q) +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W) +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D) diff --git a/Content/Assets/NormieAsset/Test_anim.uasset b/Content/Assets/NormieAsset/Test_anim.uasset index d5c29d3..d830824 100644 --- a/Content/Assets/NormieAsset/Test_anim.uasset +++ b/Content/Assets/NormieAsset/Test_anim.uasset Binary files differ diff --git a/Content/Audio/Music.uasset b/Content/Audio/Music.uasset deleted file mode 100644 index c99d166..0000000 --- a/Content/Audio/Music.uasset 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index 74fc0a9..0000000 --- a/Content/UI/InGame.uasset +++ /dev/null Binary files differ diff --git a/SkyFrontier.uproject b/SkyFrontier.uproject index cb72138..d69af13 100644 --- a/SkyFrontier.uproject +++ b/SkyFrontier.uproject @@ -7,7 +7,10 @@ { "Name": "SkyFrontier", "Type": "Runtime", - "LoadingPhase": "Default" + "LoadingPhase": "Default", + "AdditionalDependencies": [ + "Engine" + ] } ], "Plugins": [ diff --git a/Source/SkyFrontier/Private/HealthSystem.cpp b/Source/SkyFrontier/Private/HealthSystem.cpp new file mode 100644 index 0000000..83d5882 --- /dev/null +++ b/Source/SkyFrontier/Private/HealthSystem.cpp @@ -0,0 +1,64 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + + #include "HealthSystem.h" + + UHealthSystem::UHealthSystem() +{ + // This is a component that doesn't need a tick so lets disable it + PrimaryComponentTick.bCanEverTick = false; + PrimaryComponentTick.bStartWithTickEnabled = false; +} + +void UHealthSystem::BeginPlay() +{ + Super::BeginPlay(); + // This is here for now, but if you ever do anything serialization related you might not want this. + Health = MaxHealth; + GEngine->AddOnScreenDebugMessage(-1, 5, FColor::Red, FString::SanitizeFloat(Health)); +} + +float UHealthSystem::GetHealth() const +{ + return Health; +} + +float UHealthSystem::GetMaxHealth() const +{ + return MaxHealth; +} + +float UHealthSystem::GetHealthAsPercentage() const +{ + return Health / MaxHealth; +} + +void UHealthSystem::ModifyHealth(const float Amount) +{ + if(Amount == 0) + return; + + Health += Amount; + + Amount > 0 ? OnDamageHealedEvent.Broadcast(Amount) : OnDamageTakenEvent.Broadcast(Amount); +} + +void UHealthSystem::TakeDamage(const float Amount) +{ + if(Amount > 0) + { + Health -= Amount; + + OnDamageTakenEvent.Broadcast(Amount); + } +} + +void UHealthSystem::RecoverHealth(const float Amount) +{ + if(Amount > 0) + { + Health += Amount; + + OnDamageHealedEvent.Broadcast(Amount); + } +} \ No newline at end of file diff --git a/Source/SkyFrontier/Public/HealthSystem.h b/Source/SkyFrontier/Public/HealthSystem.h new file mode 100644 index 0000000..e33e708 --- /dev/null +++ b/Source/SkyFrontier/Public/HealthSystem.h @@ -0,0 +1,52 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + #pragma once + + #include "CoreMinimal.h" + #include "Components/ActorComponent.h" + #include "HealthSystem.generated.h" + + DECLARE_EVENT_OneParam(UCPP_HealthComponent, DamageTakenEvent, float ) + DECLARE_EVENT_OneParam(UCPP_HealthComponent, HealDamageEvent, float ) + + UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) ) +class SKYFRONTIER_API UHealthSystem : public UActorComponent +{ + GENERATED_BODY() + +public: + // Sets default values for this component's properties + UHealthSystem(); + + UFUNCTION(BlueprintPure) + float GetHealth() const; + UFUNCTION(BlueprintPure) + float GetMaxHealth() const; + UFUNCTION(BlueprintPure) + float GetHealthAsPercentage() const; + + UFUNCTION(BlueprintCallable) + void ModifyHealth(float Amount); + + UFUNCTION(BlueprintCallable) + void TakeDamage(float Amount); + UFUNCTION(BlueprintCallable) + void RecoverHealth(float Amount); + +protected: // Functions + + virtual void BeginPlay() override; + +public: // Events + + DamageTakenEvent OnDamageTakenEvent; + HealDamageEvent OnDamageHealedEvent; + +private: // This can be protected if we want to subclass the Health Component + + UPROPERTY(VisibleAnywhere) + float Health; + UPROPERTY(EditAnywhere) + float MaxHealth; + +}; \ No newline at end of file