- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using MyCollections.AI.FinitStateMachine;
- [CreateAssetMenu(menuName = "Finite State Machine/Condition/IsDead")]
- public class IsDead : Condition
- {
- public override bool CheckCondition(FSM fsm) => fsm.Controller.CurrentHealth() <= 0f;
- }