- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using MyCollections.AI.FinitStateMachine;
- [CreateAssetMenu(menuName = "Finite State Machine/Condition/IsOnDestination")]
- public class IsOnDestination : Condition
- {
- public override bool CheckCondition(FSM fsm) => fsm.Controller.Agent.remainingDistance <= 0.2f;
- }