using System.Collections; using System.Collections.Generic; using UnityEngine; public class AreaTransitions : MonoBehaviour { private CameraController cam; public Vector2 newMinPos; public Vector2 newMaxPos; public Vector3 movePlayer; void Start() { cam = Camera.main.GetComponent<CameraController>(); } void Update() { } private void OnTriggerEnter2D(Collider2D other) { if(other.tag == "Player") { cam.minPosition = newMinPos; cam.maxPosition = newMaxPos; other.transform.position += movePlayer; } } }