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TheVengeance-Project-IADE-Unity2D / Assets / Scripts / CameraController.cs
@Rackday Rackday on 18 Aug 908 bytes Project Added
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraController : MonoBehaviour
{
    public Transform target;
    public float smoothing;
    public Vector2 minPosition;
    public Vector2 maxPosition;
    void Start()
    {
        
    }

    void LateUpdate()
    {
        //transform.position = new Vector3(target.transform.position.x, target.transform.position.y, transform.position.z);
        if(transform.position != target.position)
        {
            Vector3 targetPosition = new Vector3(target.position.x, target.position.y, transform.position.z);

            targetPosition.x = Mathf.Clamp(targetPosition.x, minPosition.x, maxPosition.x);
            targetPosition.y = Mathf.Clamp(targetPosition.y, minPosition.y, maxPosition.y);

            transform.position = Vector3.Lerp(transform.position, targetPosition, smoothing);
        }
    }
}