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TheVengeance-Project-IADE-Unity2D / Assets / Scripts / NPC / FSM / Action.cs
@Rackday Rackday on 26 Aug 322 bytes Major Update
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace MyCollections.AI.FinitStateMachine
{
    [CreateAssetMenu(menuName = "Finite State Machine/Action")]
    public abstract class Action : ScriptableObject
    {
        //Runs Action
        public abstract void Run(FSM fsm);
    }
}