- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class RangedSlimeMovement : MonoBehaviour
- {
-
- private GameObject target;
- public float moveForce = 2;
- public float maxrange = 9;
- public float minrange = 0.75f;
- private Vector3 homePosition;
- void Start()
- {
- homePosition = transform.position;
- target = GameObject.FindGameObjectWithTag("Player");
- }
- void Update()
- {
- if (Vector3.Distance(transform.position, target.transform.position) <= maxrange && Vector3.Distance(transform.position, target.transform.position) >= minrange)
- {
- FollowPlayer();
- }
- else if (Vector3.Distance(transform.position, target.transform.position) >= maxrange)
- {
- GoStartingPos();
- }
- }
- public void FollowPlayer()
- {
- transform.position = Vector3.MoveTowards(transform.position, target.transform.position, moveForce * Time.deltaTime);
- }
- public void GoStartingPos()
- {
- transform.position = Vector3.MoveTowards(transform.position, homePosition, moveForce * Time.deltaTime);
-
- }
- }