using System.Collections; using System.Collections.Generic; using UnityEngine; public class OldCameraController : MonoBehaviour { public Transform target; public float smoothing; void Start() { } void LateUpdate() { transform.position = new Vector3(target.transform.position.x, target.transform.position.y, transform.position.z); if (transform.position != target.position) { Vector3 targetPosition = new Vector3(target.position.x, target.position.y, transform.position.z); transform.position = Vector3.Lerp(transform.position, targetPosition, smoothing); } } }