using System.Collections; using System.Collections.Generic; using UnityEngine; public class Cheats : MonoBehaviour { //Files private PlayerGold playerGold; private PlayerLife playerLife; private PlayerLevel playerLevel; private PlayerController playerController; void Start() { playerGold = FindObjectOfType<PlayerGold>(); playerLife = FindObjectOfType<PlayerLife>(); playerLevel = FindObjectOfType<PlayerLevel>(); playerController = FindObjectOfType<PlayerController>(); } // Update is called once per frame void Update() { if ((Input.GetKeyUp(KeyCode.Alpha1)) || (Input.GetKeyUp(KeyCode.Keypad1))) { playerGold.gold += 10; } if ((Input.GetKeyUp(KeyCode.Alpha2)) || (Input.GetKeyUp(KeyCode.Keypad2))) { playerLife.life += 10; } if ((Input.GetKeyUp(KeyCode.Alpha3)) || (Input.GetKeyUp(KeyCode.Keypad3))) { playerLevel.exp += 20; } if ((Input.GetKeyUp(KeyCode.Alpha4)) || (Input.GetKeyUp(KeyCode.Keypad4))) { playerController.normalPlayerAttack += 10; } if ((Input.GetKeyUp(KeyCode.Alpha5)) || (Input.GetKeyUp(KeyCode.Keypad5))) { playerController.strongPlayerAttack += 10; } if ((Input.GetKeyUp(KeyCode.Alpha6)) || (Input.GetKeyUp(KeyCode.Keypad6))) { playerController.defensePlayer += 10; } if ((Input.GetKeyUp(KeyCode.Alpha7)) || (Input.GetKeyUp(KeyCode.Keypad7))) { Application.LoadLevel(Application.loadedLevel); } } }