using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ExperienceBar : MonoBehaviour { //Files private PlayerLevel playerLevel; //Slider public Slider expBar; //Texts public Text exptext; void Start() { //File playerLevel = FindObjectOfType<PlayerLevel>(); } void Update() { expBar.maxValue = playerLevel.maxexp[playerLevel.arrayPoints]; expBar.value = playerLevel.exp; exptext.text = "EXP: " + playerLevel.exp + " / " + playerLevel.maxexp[playerLevel.arrayPoints]; } }