using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { public GameObject optionsMenu, mainMenu; private void Start() { Time.timeScale = 1; } public void exitbtn() { Application.Quit(); Debug.Log("Closed"); } public void playbtn() { SceneManager.LoadScene("SampleScene"); } public void Back() { optionsMenu.gameObject.SetActive(false); mainMenu.gameObject.SetActive(true); } }