- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class UI : MonoBehaviour
- {
- public GameObject talkButtonPrefab;
- private TalkQuest talkQuest;
- private TravelNPC NPCtravel;
- private TravelNPC2 NPCtravel2;
- private RangedArea rangedArea;
- private GameObject keyButton;
- private GameObject keyButton2;
- private GameObject keyButtonQuest;
- private bool talkButtonDisplayed;
- private bool talkButtonDisplayed2;
- private bool talkButtonQuestDisplayed;
- private void Start()
- {
- talkButtonDisplayed = false;
- talkButtonDisplayed2 = false;
- talkButtonQuestDisplayed = false;
- NPCtravel = FindObjectOfType<TravelNPC>();
- NPCtravel2 = FindObjectOfType<TravelNPC2>();
- rangedArea = FindObjectOfType<RangedArea>();
- talkQuest = FindObjectOfType<TalkQuest>();
- }
-
-
- private void NPCTalkButtonDisplay()
- {
-
- if (NPCtravel.playerInRange == true && NPCtravel.NPCchatEnabled == false && talkButtonDisplayed == false)
- {
- keyButton = Instantiate(talkButtonPrefab, transform);
- keyButton.transform.localScale = new Vector3(0.7f, 0.7f, 0.7f);
- talkButtonDisplayed = true;
- }
- if ((NPCtravel.playerInRange == false) || (NPCtravel.NPCchatEnabled == true || NPCtravel.accepted == true))
- {
- Object.Destroy(keyButton);
- talkButtonDisplayed = false;
- }
- }
- private void NPCTalkButtonDisplay2()
- {
- if (rangedArea.playerInRange == true && talkQuest.NPCchatEnabled == false && talkButtonQuestDisplayed == false)
- {
- keyButtonQuest = Instantiate(talkButtonPrefab, transform);
- keyButtonQuest.transform.localScale = new Vector3(0.7f, 0.7f, 0.7f);
- talkButtonQuestDisplayed = true;
- }
- if ((rangedArea.playerInRange == false) || (talkQuest.NPCchatEnabled == true))
- {
- Object.Destroy(keyButtonQuest);
- talkButtonQuestDisplayed = false;
- }
- }
- private void NPCTalkButtonDisplay3()
- {
-
- if (NPCtravel2.playerInRange == true && NPCtravel2.NPCchatEnabled == false && talkButtonDisplayed2 == false)
- {
- keyButton2 = Instantiate(talkButtonPrefab, transform);
- keyButton2.transform.localScale = new Vector3(0.7f, 0.7f, 0.7f);
- talkButtonDisplayed2 = true;
- }
- if ((NPCtravel2.playerInRange == false) || (NPCtravel2.NPCchatEnabled == true || NPCtravel2.accepted == true))
- {
- Object.Destroy(keyButton2);
- talkButtonDisplayed2 = false;
- }
- }
-
- private void Update()
- {
- NPCTalkButtonDisplay();
- NPCTalkButtonDisplay2();
- NPCTalkButtonDisplay3();
- }
- }