- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class ButtonManagerPM : MonoBehaviour
- {
- public Sprite spriteEnter, spriteExit;
- public GameObject resumeButton, optionsButton, mainMenuButton, exitButton, backButton;
-
- public void SpriteOnEnterResumeButton()
- {
- resumeButton.GetComponent<Image>().sprite = spriteEnter;
- }
- public void SpriteOnEnterMainMenuButton()
- {
- mainMenuButton.GetComponent<Image>().sprite = spriteEnter;
- }
- public void SpriteOnEnterExit()
- {
- exitButton.GetComponent<Image>().sprite = spriteEnter;
- }
- public void SpriteOnEnterOptions()
- {
- optionsButton.GetComponent<Image>().sprite = spriteEnter;
- }
- public void SpriteOnEnterBack()
- {
- backButton.GetComponent<Image>().sprite = spriteEnter;
- }
-
- public void SpriteOnExitResumeButton()
- {
- resumeButton.GetComponent<Image>().sprite = spriteExit;
- }
- public void SpriteOnExitMainMenuButton()
- {
- mainMenuButton.GetComponent<Image>().sprite = spriteExit;
- }
- public void SpriteOnExitExit()
- {
- exitButton.GetComponent<Image>().sprite = spriteExit;
- }
- public void SpriteOnExitOptions()
- {
- optionsButton.GetComponent<Image>().sprite = spriteExit;
- }
- public void SpriteOnExitBack()
- {
- backButton.GetComponent<Image>().sprite = spriteExit;
- }
- }