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TheVengeance-Project-IADE-Unity2D / Assets / Audio / Game / Pause Menu / ButtonManagerPM.cs
@Rackday Rackday on 18 Aug 2024 1 KB Project Added
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class ButtonManagerPM : MonoBehaviour
  6. {
  7. public Sprite spriteEnter, spriteExit;
  8. public GameObject resumeButton, optionsButton, mainMenuButton, exitButton, backButton;
  9. //Methods to change the Image sprite when mouse enters on buttons
  10. public void SpriteOnEnterResumeButton()
  11. {
  12. resumeButton.GetComponent<Image>().sprite = spriteEnter;
  13. }
  14. public void SpriteOnEnterMainMenuButton()
  15. {
  16. mainMenuButton.GetComponent<Image>().sprite = spriteEnter;
  17. }
  18. public void SpriteOnEnterExit()
  19. {
  20. exitButton.GetComponent<Image>().sprite = spriteEnter;
  21. }
  22. public void SpriteOnEnterOptions()
  23. {
  24. optionsButton.GetComponent<Image>().sprite = spriteEnter;
  25. }
  26. public void SpriteOnEnterBack()
  27. {
  28. backButton.GetComponent<Image>().sprite = spriteEnter;
  29. }
  30. //Methods to change the Image sprite when mouse exits on buttons
  31. public void SpriteOnExitResumeButton()
  32. {
  33. resumeButton.GetComponent<Image>().sprite = spriteExit;
  34. }
  35. public void SpriteOnExitMainMenuButton()
  36. {
  37. mainMenuButton.GetComponent<Image>().sprite = spriteExit;
  38. }
  39. public void SpriteOnExitExit()
  40. {
  41. exitButton.GetComponent<Image>().sprite = spriteExit;
  42. }
  43. public void SpriteOnExitOptions()
  44. {
  45. optionsButton.GetComponent<Image>().sprite = spriteExit;
  46. }
  47. public void SpriteOnExitBack()
  48. {
  49. backButton.GetComponent<Image>().sprite = spriteExit;
  50. }
  51. }