- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Ink.Runtime;
- public class InteractableNPC : NPCController, IInteractable
- {
- [Header("Display message on interact")]
- protected DisplayMessage displayMessage;
- [Header("Chat Icon Logo")]
- [SerializeField] protected GameObject chatIconObj;
- protected Story currentStory;
- protected DialogueManager dialogueManager;
- public Story CurrentStory => currentStory;
- public DialogueManager DialogueManager => dialogueManager;
- public GameObject dialogueIcon => chatIconObj;
- protected override void Awake()
- {
- base.Awake();
- }
- protected override void Start()
- {
- base.Start();
- AddObserver(npcManager.DialogueManager);
- dialogueManager = DialogueManager.Instance;
- }
- public string GetDisplayMessage(DisplayMessage message)
- {
- return message.GetFormattedMessage(InputManager.GetKey(InputAction.Interact).ToString());
- }
- protected override void AnimationController()
- {
- base.AnimationController();
- }
- public virtual void OnInteract()
- {
- }
- }