using System.Collections; using System.Collections.Generic; using UnityEngine; public class OrcNPCController : EnemyNPCContoller { // Start is called before the first frame update protected override void Start() { base.Start(); } // Update is called once per frame protected override void Update() { base.Update(); } protected override void AnimationController() { base.AnimationController(); Debug.Log("ANIMATOR IS RUNING"); animator.SetBool("IsStopped", agent.agentStop); animator.SetFloat("VelocityX", agent.agentVelocity.x); animator.SetFloat("VelocityY", agent.agentVelocity.y); animator.SetFloat("LookDirection", agent.agentVelocity.normalized.magnitude); } }