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TheVengeance-Project-IADE-Unity2D / Assets / Scripts / NPC / Ranged Slime / RangedSlimeLifeBar.cs
@Rackday Rackday on 18 Aug 2024 969 bytes Project Added
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class RangedSlimeLifeBar : MonoBehaviour
  6. {
  7. private RangedSlimeLife rangedSlimeLife;
  8. public Slider healthBar;
  9. public Text hpText;
  10. private GameObject target;
  11. // Start is called before the first frame update
  12. void Start()
  13. {
  14. rangedSlimeLife = FindObjectOfType<RangedSlimeLife>();
  15. target = GameObject.FindGameObjectWithTag("Ranged Slime");
  16. }
  17. // Update is called once per frame
  18. void Update()
  19. {
  20. Vector3 pos = new Vector3(target.transform.position.x, target.transform.position.y + 2, transform.position.z);
  21. healthBar.maxValue = rangedSlimeLife.rangeSlimeMaxLife;
  22. healthBar.value = rangedSlimeLife.life;
  23. hpText.text = "HP: " + rangedSlimeLife.life + " / " + rangedSlimeLife.rangeSlimeMaxLife;
  24. healthBar.transform.position = Camera.main.WorldToScreenPoint(pos);
  25. }
  26. }