Newer
Older
TheVengeance-Project-IADE-Unity2D / Assets / WnC - Progress Bars Ultimate Pack / Prefabs / Custom / Tiled Sliders / Tiled Slider 3-0.prefab
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &5791830928000814567
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 1879874309664333604}
  12. - component: {fileID: 1401832098101123211}
  13. - component: {fileID: 6492836842174841799}
  14. m_Layer: 5
  15. m_Name: Tiled Slider 3-0
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!224 &1879874309664333604
  22. RectTransform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 5791830928000814567}
  28. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children:
  32. - {fileID: 5424926929454149299}
  33. m_Father: {fileID: 0}
  34. m_RootOrder: 0
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. m_AnchorMin: {x: 0.5, y: 0.5}
  37. m_AnchorMax: {x: 0.5, y: 0.5}
  38. m_AnchoredPosition: {x: 0, y: 0}
  39. m_SizeDelta: {x: 1598, y: 65}
  40. m_Pivot: {x: 0.5, y: 0.5}
  41. --- !u!222 &1401832098101123211
  42. CanvasRenderer:
  43. m_ObjectHideFlags: 0
  44. m_CorrespondingSourceObject: {fileID: 0}
  45. m_PrefabInstance: {fileID: 0}
  46. m_PrefabAsset: {fileID: 0}
  47. m_GameObject: {fileID: 5791830928000814567}
  48. m_CullTransparentMesh: 0
  49. --- !u!114 &6492836842174841799
  50. MonoBehaviour:
  51. m_ObjectHideFlags: 0
  52. m_CorrespondingSourceObject: {fileID: 0}
  53. m_PrefabInstance: {fileID: 0}
  54. m_PrefabAsset: {fileID: 0}
  55. m_GameObject: {fileID: 5791830928000814567}
  56. m_Enabled: 1
  57. m_EditorHideFlags: 0
  58. m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
  59. m_Name:
  60. m_EditorClassIdentifier:
  61. m_Material: {fileID: 0}
  62. m_Color: {r: 1, g: 1, b: 1, a: 1}
  63. m_RaycastTarget: 1
  64. m_Maskable: 1
  65. m_OnCullStateChanged:
  66. m_PersistentCalls:
  67. m_Calls: []
  68. m_Sprite: {fileID: 21300000, guid: a97b3a193d476c54488004f5daa01865, type: 3}
  69. m_Type: 0
  70. m_PreserveAspect: 0
  71. m_FillCenter: 1
  72. m_FillMethod: 4
  73. m_FillAmount: 1
  74. m_FillClockwise: 1
  75. m_FillOrigin: 0
  76. m_UseSpriteMesh: 0
  77. m_PixelsPerUnitMultiplier: 1
  78. --- !u!1 &7801534562013911856
  79. GameObject:
  80. m_ObjectHideFlags: 0
  81. m_CorrespondingSourceObject: {fileID: 0}
  82. m_PrefabInstance: {fileID: 0}
  83. m_PrefabAsset: {fileID: 0}
  84. serializedVersion: 6
  85. m_Component:
  86. - component: {fileID: 5424926929454149299}
  87. - component: {fileID: 5584441853879496745}
  88. - component: {fileID: 875860740329320024}
  89. m_Layer: 5
  90. m_Name: Fill
  91. m_TagString: Untagged
  92. m_Icon: {fileID: 0}
  93. m_NavMeshLayer: 0
  94. m_StaticEditorFlags: 0
  95. m_IsActive: 1
  96. --- !u!224 &5424926929454149299
  97. RectTransform:
  98. m_ObjectHideFlags: 0
  99. m_CorrespondingSourceObject: {fileID: 0}
  100. m_PrefabInstance: {fileID: 0}
  101. m_PrefabAsset: {fileID: 0}
  102. m_GameObject: {fileID: 7801534562013911856}
  103. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  104. m_LocalPosition: {x: 0, y: 0, z: 0}
  105. m_LocalScale: {x: 1, y: 1, z: 1}
  106. m_Children: []
  107. m_Father: {fileID: 1879874309664333604}
  108. m_RootOrder: 0
  109. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  110. m_AnchorMin: {x: 0.5, y: 0.5}
  111. m_AnchorMax: {x: 0.5, y: 0.5}
  112. m_AnchoredPosition: {x: 0, y: 0}
  113. m_SizeDelta: {x: 1576, y: 53}
  114. m_Pivot: {x: 0.5, y: 0.5}
  115. --- !u!222 &5584441853879496745
  116. CanvasRenderer:
  117. m_ObjectHideFlags: 0
  118. m_CorrespondingSourceObject: {fileID: 0}
  119. m_PrefabInstance: {fileID: 0}
  120. m_PrefabAsset: {fileID: 0}
  121. m_GameObject: {fileID: 7801534562013911856}
  122. m_CullTransparentMesh: 0
  123. --- !u!114 &875860740329320024
  124. MonoBehaviour:
  125. m_ObjectHideFlags: 0
  126. m_CorrespondingSourceObject: {fileID: 0}
  127. m_PrefabInstance: {fileID: 0}
  128. m_PrefabAsset: {fileID: 0}
  129. m_GameObject: {fileID: 7801534562013911856}
  130. m_Enabled: 1
  131. m_EditorHideFlags: 0
  132. m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
  133. m_Name:
  134. m_EditorClassIdentifier:
  135. m_Material: {fileID: 0}
  136. m_Color: {r: 1, g: 1, b: 1, a: 1}
  137. m_RaycastTarget: 1
  138. m_Maskable: 1
  139. m_OnCullStateChanged:
  140. m_PersistentCalls:
  141. m_Calls: []
  142. m_Sprite: {fileID: 21300000, guid: 3611193bfcab3a646a5668259419d66b, type: 3}
  143. m_Type: 3
  144. m_PreserveAspect: 0
  145. m_FillCenter: 1
  146. m_FillMethod: 0
  147. m_FillAmount: 1
  148. m_FillClockwise: 1
  149. m_FillOrigin: 0
  150. m_UseSpriteMesh: 0
  151. m_PixelsPerUnitMultiplier: 1