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TheVengeance-Project-IADE-Unity2D / Assets / Scripts / NPC / Orc / Actions / DisableWeaponAction.cs
@Rackday Rackday on 3 Sep 514 bytes Minor Update
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using MyCollections.AI.FinitStateMachine;
  5. [CreateAssetMenu(menuName = "Finite State Machine/Action/DisableWeaponAction")]
  6. public class DisableWeaponAction : Action
  7. {
  8. public override void Run(FSM fsm)
  9. {
  10. OrcNPCController controller = (OrcNPCController)fsm.Controller;
  11. GameObject weapon = controller.Weapon;
  12. fsm.Controller.Animator.SetBool("IsAttacking", false);
  13. weapon.SetActive(false);
  14. }
  15. }