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TheVengeance-Project-IADE-Unity2D / Assets / Scripts / NPC / FSM / Transition.cs
@Rackday Rackday on 26 Aug 638 bytes Major Update
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace MyCollections.AI.FinitStateMachine
  5. {
  6. [CreateAssetMenu(menuName = "Finite State Machine/Transition")]
  7. public class Transition : ScriptableObject
  8. {
  9. [SerializeField] private Condition condition;
  10. [SerializeField] private State targetState;
  11. [SerializeField] private Action action;
  12. public bool IsTriggered(FSM fsm) => condition.CheckCondition(fsm);
  13. public State TargetState() => targetState;
  14. public Action GetAction() => action;
  15. public Condition GetCondition() => condition;
  16. }
  17. }