using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class ButtonManegement : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { private Text text; // Start is called before the first frame update void Start() { text = GetComponentInChildren<Text>(); } public void OnPointerEnter(PointerEventData eventData) { text.color = Color.red; //Or however you do your color } public void OnPointerExit(PointerEventData eventData) { text.color = Color.black; } }