using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class ChangeInput : MonoBehaviour
{
EventSystem system;
public Selectable firstInput;
// Start is called before the first frame update
void Start()
{
system = EventSystem.current;
firstInput.Select();
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Tab) && Input.GetKey(KeyCode.LeftShift))
{
Selectable previous = system.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnUp();
if (previous != null)
{
previous.Select();
}
}
else if (Input.GetKeyDown(KeyCode.Tab))
{
Selectable next = system.currentSelectedGameObject.GetComponent<Selectable>().FindSelectableOnDown();
if (next != null)
{
next.Select();
}
}
}
}