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TheVengeance-Project-IADE-Unity2D / Assets / Scripts / NPC / FSM / Condition.cs
@Rackday Rackday on 26 Aug 317 bytes Major Update
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace MyCollections.AI.FinitStateMachine
  5. {
  6. [CreateAssetMenu(menuName = "Finite State Machine/Condition")]
  7. public abstract class Condition : ScriptableObject
  8. {
  9. public abstract bool CheckCondition(FSM fsm);
  10. }
  11. }