diff --git a/README.md b/README.md index 80a198b..5513331 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,3 @@ - # The Vengeance The Vengeance is a Unity 2D vertical slice project that I originally developed for my 3rd semester in university. This repository showcases the game and my ongoing efforts to rework and improve it. @@ -8,6 +7,8 @@ The Vengeance is a 2D action-adventure single-player game set in a medieval fantasy world. Players embark on an adventure to level up and upgrade equipment by defeating monsters scattered across the map. +![Gameplay Screenshot](https://lh3.googleusercontent.com/pw/AP1GczPRE6tfEKBUyNyEIp8DmVB4IHPcfXU9RmmQ6rc60I1G9OPjwCEbaO9xxzj85tPFkuXUr0zoCaEcRajJmEQPdrg2L9kGen7CLr7M8qN-KTzKCVyyX-mmdXkDMmdeiNi0qtCg4OdwSOAl6si5RRGnlJOv=w800-h431-s-no) + --- ## Features @@ -16,8 +17,9 @@ - **Key Mechanics**: - Combat: Engage with various enemies. - Progression: Level up and enhance your character's combat power. -- **Visual Style**: 2D Hand Painted medieval fantasy. -- **Platform**: PC +- **Visual Style**: 2D Hand Painted medieval fantasy. +- **Game Engine**: Unity +- **Platform**: Windows PC --- @@ -29,15 +31,20 @@ - Character movement system. - Combat mechanics for the main character. - Combat mechanics for the NPC's. -- NPC pathfinding (adapted from *Sebastian Lague's A* Pathfinding*). +- NPC pathfinding (adapted from [Sebastian Lague's A Pathfinding](https://github.com/SebLague/Pathfinding)). ### Game Systems - Modular Inventory system for item management. -- Dialogue system implemented with **Ink**. +- Dialogue system implemented with [Ink](https://github.com/inkle/ink/tree/master). - Finite State Machine for NPC behavior. - Experience and level progression system. ### UI -- Menus +- Game Menus. +- Player HUD. +--- + +## Download Links +- [Game Design Document]()