diff --git a/README.md b/README.md index 4a63aea..e89a266 100644 --- a/README.md +++ b/README.md @@ -17,7 +17,8 @@ - **Key Mechanics**: - Combat: Engage with various enemies. - Progression: Level up and enhance your character's combat power. -- **Visual Style**: 2D Hand Painted medieval fantasy. +- **Visual Style**: 2D Hand Painted medieval fantasy. +- **Game Engine**: Unity - **Platform**: PC --- @@ -30,14 +31,20 @@ - Character movement system. - Combat mechanics for the main character. - Combat mechanics for the NPC's. -- NPC pathfinding (adapted from *Sebastian Lague's A* Pathfinding*). +- NPC pathfinding (adapted from [Sebastian Lague's A Pathfinding](https://github.com/SebLague/Pathfinding)). ### Game Systems - Modular Inventory system for item management. -- Dialogue system implemented with **Ink**. +- Dialogue system implemented with [Ink](https://github.com/inkle/ink/tree/master). - Finite State Machine for NPC behavior. - Experience and level progression system. ### UI -- Menus +- Game Menus. +- Player HUD. + +--- + +## Download Links +- [Game Design Document]()