diff --git a/README.md b/README.md
index 4a63aea..e89a266 100644
--- a/README.md
+++ b/README.md
@@ -17,7 +17,8 @@
 - **Key Mechanics**:  
   - Combat: Engage with various enemies.  
   - Progression: Level up and enhance your character's combat power.  
-- **Visual Style**: 2D Hand Painted medieval fantasy.  
+- **Visual Style**: 2D Hand Painted medieval fantasy.
+- **Game Engine**: Unity
 - **Platform**: PC  
 
 ---
@@ -30,14 +31,20 @@
 - Character movement system.  
 - Combat mechanics for the main character.
 - Combat mechanics for the NPC's.  
-- NPC pathfinding (adapted from *Sebastian Lague's A* Pathfinding*).  
+- NPC pathfinding (adapted from [Sebastian Lague's A Pathfinding](https://github.com/SebLague/Pathfinding)).  
 
 ### Game Systems
 - Modular Inventory system for item management.  
-- Dialogue system implemented with **Ink**. 
+- Dialogue system implemented with [Ink](https://github.com/inkle/ink/tree/master). 
 - Finite State Machine for NPC behavior.  
 - Experience and level progression system.
 
 ### UI
 
-- Menus
+- Game Menus.
+- Player HUD.
+
+---
+
+## Download Links
+- [Game Design Document]()